代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

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www.eeworm.com/read/113613/15452320

h r_data.h

// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // Th
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cpp demo8_11.cpp

// DEMO8_11.CPP - Smooth scrolling demo // INCLUDES /////////////////////////////////////////////// #define WIN32_LEAN_AND_MEAN // you must #define INITGUID if not done elsewhere #define I
www.eeworm.com/read/112003/15496559

txt anfy3d.txt

Anfy 3d Light - Copyright (C) by F. Ciucci & A. Fasce 1998/99 INTRODUCTION. This applet animate 3D scenes in realtime with shading, texture mapping, transparency, motion blur, and fo
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cpp d3dtextr.cpp

//----------------------------------------------------------------------------- // File: D3DTextr.cpp // // Desc: Functions to manage textures, including creating (loading from a // file), r
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cpp d3dtextr.cpp

//----------------------------------------------------------------------------- // File: D3DTextr.cpp // // Desc: Functions to manage textures, including creating (loading from a // file), r
www.eeworm.com/read/109074/15564791

cpp d3dtextr.cpp

//----------------------------------------------------------------------------- // File: D3DTextr.cpp // // Desc: Functions to manage textures, including creating (loading from a // file), r
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cpp d3dtextr.cpp

//----------------------------------------------------------------------------- // File: D3DTextr.cpp // // Desc: Functions to manage textures, including creating (loading from a // file), r
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html tutorials_tut05.html

www.eeworm.com/read/106540/15634633

html hgedata_vertex.html

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h doomdata.h

/* DoomData.h */ /* all external data is defined here most of the data is loaded into different structures at run time */ #ifndef __DOOMDATA__ #define __DOOMDATA__ #ifndef __BYTEBOOL__