代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/227794/14412862
java mazecanvas.java
import java.util.*;
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
import javax.microedition.m3g.*;
// Main class. It setups the 3D scene and does the movements
//
www.eeworm.com/read/125764/14465366
cpp demo8_11.cpp
// DEMO8_11.CPP - Smooth scrolling demo
// INCLUDES ///////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN
// you must #define INITGUID if not done elsewhere
#define I
www.eeworm.com/read/118187/14883341
cpp init.cpp
//***********************************************************************//
// //
// - "Talk to me like I'm a 3 year old!" Programming Lessons - //
//
www.eeworm.com/read/115545/15010858
cpp d3dtextr.cpp
//-----------------------------------------------------------------------------
// File: D3DTextr.cpp
//
// Desc: Functions to manage textures, including creating (loading from a
// file), r
www.eeworm.com/read/115119/15025872
h r_data.h
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: r_data.h,v 1.2 2003/09/08 22:34:31 jasonk Exp $
//
// Copyright (C)
www.eeworm.com/read/215854/15037909
cpp stdafx.cpp
// stdafx.cpp : 只包括标准包含文件的源文件
// Texture.pch 将是预编译头
// stdafx.obj 将包含预编译类型信息
#include "stdafx.h"
www.eeworm.com/read/212209/15163876
cpp stdafx.cpp
// stdafx.cpp : 只包括标准包含文件的源文件
// Texture.pch 将是预编译头
// stdafx.obj 将包含预编译类型信息
#include "stdafx.h"
www.eeworm.com/read/209167/15226494
h d3dxcore.h
///////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Microsoft Corporation. All Rights Reserved.
//
// File: d3dxcore.h
// Content: D3DX co
www.eeworm.com/read/209167/15226577
h d3d8types.h
/*==========================================================================;
*
* Copyright (C) Microsoft Corporation. All Rights Reserved.
*
* File: d3d8types.h
* Content: Dire
www.eeworm.com/read/205584/15311844
java mazecanvas.java
import java.util.*;
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
import javax.microedition.m3g.*;
// Main class. It setups the 3D scene and does the movements
//