代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/406072/11450084
h d3d8types.h
/*==========================================================================;
*
* Copyright (C) Microsoft Corporation. All Rights Reserved.
*
* File: d3d8types.h
* Content: Dire
www.eeworm.com/read/403956/11495299
h dgl.h
//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//------------------------------------------------------
www.eeworm.com/read/403191/11521024
h d3d8types.h
/*==========================================================================;
*
* Copyright (C) Microsoft Corporation. All Rights Reserved.
*
* File: d3d8types.h
* Content: Dire
www.eeworm.com/read/158374/11622612
java mazecanvas.java
import java.util.*;
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
import javax.microedition.m3g.*;
// Main class. It setups the 3D scene and does the movements
//
www.eeworm.com/read/346193/11762417
cpp main.cpp
#define WIN32_LEAN_AND_MEAN // trim the excess fat from Windows
/*******************************************************************
* Program: Chapter 8 Texture Example 2: The Waving Flag Exam
www.eeworm.com/read/345593/11806695
pas unit1.pas
{: Sample showing use of TGLSprite for "caterpillar" effect.
A bunch of TGLSprite is created in FormCreate, all copied from Sprite2 (used
as "template"), then we move and resize them as they
www.eeworm.com/read/340628/12142391
h quake3bsp.h
#ifndef _QUAKE3BSP_H
#define _QUAKE3BSP_H
// This is the number that is associated with a face that is of type "polygon"
#define FACE_POLYGON 1
#define TYPE_RAY 0 // This is the type for
www.eeworm.com/read/131129/14159377
h d3dxcore.h
///////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Microsoft Corporation. All Rights Reserved.
//
// File: d3dxcore.h
// Content: D3DX co
www.eeworm.com/read/131129/14159878
h d3d8types.h
/*==========================================================================;
*
* Copyright (C) Microsoft Corporation. All Rights Reserved.
*
* File: d3d8types.h
* Content: Dire
www.eeworm.com/read/229204/14349239
cpp stdafx.cpp
// stdafx.cpp : source file that includes just the standard includes
// New3DSLoader.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "std