代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

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www.eeworm.com/read/406072/11450084

h d3d8types.h

/*==========================================================================; * * Copyright (C) Microsoft Corporation. All Rights Reserved. * * File: d3d8types.h * Content: Dire
www.eeworm.com/read/403956/11495299

h dgl.h

//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //------------------------------------------------------
www.eeworm.com/read/403191/11521024

h d3d8types.h

/*==========================================================================; * * Copyright (C) Microsoft Corporation. All Rights Reserved. * * File: d3d8types.h * Content: Dire
www.eeworm.com/read/158374/11622612

java mazecanvas.java

import java.util.*; import javax.microedition.lcdui.*; import javax.microedition.lcdui.game.*; import javax.microedition.m3g.*; // Main class. It setups the 3D scene and does the movements //
www.eeworm.com/read/346193/11762417

cpp main.cpp

#define WIN32_LEAN_AND_MEAN // trim the excess fat from Windows /******************************************************************* * Program: Chapter 8 Texture Example 2: The Waving Flag Exam
www.eeworm.com/read/345593/11806695

pas unit1.pas

{: Sample showing use of TGLSprite for "caterpillar" effect. A bunch of TGLSprite is created in FormCreate, all copied from Sprite2 (used as "template"), then we move and resize them as they
www.eeworm.com/read/340628/12142391

h quake3bsp.h

#ifndef _QUAKE3BSP_H #define _QUAKE3BSP_H // This is the number that is associated with a face that is of type "polygon" #define FACE_POLYGON 1 #define TYPE_RAY 0 // This is the type for
www.eeworm.com/read/131129/14159377

h d3dxcore.h

/////////////////////////////////////////////////////////////////////////// // // Copyright (C) Microsoft Corporation. All Rights Reserved. // // File: d3dxcore.h // Content: D3DX co
www.eeworm.com/read/131129/14159878

h d3d8types.h

/*==========================================================================; * * Copyright (C) Microsoft Corporation. All Rights Reserved. * * File: d3d8types.h * Content: Dire
www.eeworm.com/read/229204/14349239

cpp stdafx.cpp

// stdafx.cpp : source file that includes just the standard includes // New3DSLoader.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "std