代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/462042/7211910
txt 第3.4.2节中的代码.txt
I = imread('bag.png');%读入系统自带的图片bag.png
figure, imshow(I);%创建图形窗口,在窗口中显示读入的图像
E = entropyfilt(I);
Eim = mat2gray(E);
imshow(Eim);%
BW1 = im2bw(Eim, .8);
imshow(BW1);%
figure, imshow(I);%创建新
www.eeworm.com/read/132649/5913864
cpp glteximage.cpp
/*
* ===========================================================================
* PRODUCTION $Log: glteximage.cpp,v $
* PRODUCTION Revision 1000.1 2004/06/01 20:51:02 gouriano
* PRODUCTION PROD
www.eeworm.com/read/493164/6407435
cpp texturedquad.cpp
#include "objects/texturedQuad.h"
#include "SDL.h"
#include "SDL_opengl.h"
#include
using namespace std;
TexturedQuad::TexturedQuad(float x, float y, float z, float rotx, float roty,
www.eeworm.com/read/403956/11495293
cc dgl.cc
//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//------------------------------------------------------
www.eeworm.com/read/191681/8425152
java mycanvas.java
/*************************************************************************
MIDletMain is a demo application that shows the use of various
JSR 184 API calls to generate a 3D scene with animation. T
www.eeworm.com/read/390147/8482242
h r_data.h
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// Th
www.eeworm.com/read/188715/8518227
cpp stdafx.cpp
// stdafx.cpp : source file that includes just the standard includes
// New3DSLoader.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "std
www.eeworm.com/read/286841/8739873
cpp init.cpp
//***********************************************************************//
// //
// - "Talk to me like I'm a 3 year old!" Programming Lessons - //
//
www.eeworm.com/read/185981/8969198
h quake3bsp.h
#ifndef _QUAKE3BSP_H
#define _QUAKE3BSP_H
// This is the number that is associated with a face that is of type "polygon"
#define FACE_POLYGON 1
#define TYPE_RAY 0 // This is the type for
www.eeworm.com/read/185981/8969246
cpp init.cpp
//***********************************************************************//
// //
// - "Talk to me like I'm a 3 year old!" Programming Lessons - //
//