代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
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c scrnsaver.c

/* $Id: scrnsaver.c,v 1.3 2003/06/16 02:57:50 weiym Exp $ ****************************************************************************** Flying-GGIs - Another neat GGI demo... Porting to M
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c scrnsaver.c

/* $Id: scrnsaver.c,v 1.3 2003/06/16 02:57:50 weiym Exp $ ****************************************************************************** Flying-GGIs - Another neat GGI demo... Porting to M
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c scrnsaver.c

/* $Id: scrnsaver.c,v 1.5 2005/09/04 08:24:53 weiym Exp $ ****************************************************************************** Flying-GGIs - Another neat GGI demo... Porting to M
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c fminigui.c

/* $Id: fminigui.c,v 1.17 2005/09/04 08:26:59 weiym Exp $ ****************************************************************************** Flying-GGIs - Another neat GGI demo... Porting to M
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cc qglobe.cc

//----------------------------------------------------------------------------- // qglobe.cc : implementation of QGlobe class // // - programmed by Boyoon Jung (boyoon@robotics.usc.edu) //------------
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c scrnsaver.c

/* $Id: scrnsaver.c,v 1.4 2004/09/22 05:58:17 weiym Exp $ ****************************************************************************** Flying-GGIs - Another neat GGI demo... Porting to M
www.eeworm.com/read/419973/10825467

cpp opengl_texturecube.cpp

#include "stdafx.h" #include #include #include #include #include GLuint texture[6]; GLfloat xrot = 15.0; GLfloat yrot = 15.0; A
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h texturemanagerwindow.h

//+----------------------------------------------------------------------------- //| Inclusion guard //+----------------------------------------------------------------------------- #ifndef MAGOS_T
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cpp drawglscene.cpp

////////////////////////////////////////////////////////////////////// // scene.cpp: implementation of the scene class. // ////////////////////////////////////////////////////////////////////// #i
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cpp bitmap_font.cpp

#include "bitmap_font.h" Font::Font(char *file_name, int *error) // Build Our Font Display List { float cx; // Holds Our X Character Coord float cy; // Holds Our Y Char