代码搜索:TObject

找到约 10,000 项符合「TObject」的源代码

代码结果 10,000
www.eeworm.com/read/404392/11485795

pas bmtestf.pas

unit bmtestf; (* Compressed-Bitmap-As-Resources example for TCompress 3.0 -- no change from v2.5 This provides instructions and working code examples for: a) Creating compressed bitmaps
www.eeworm.com/read/404392/11485816

pas blobdemo.pas

(* BLOBDEMO.PAS for TCompress V3.0 (only comments changed from V2.5) This unit provides example code for two things: 1. On-the-fly creation of compressed blob fields 2. Writing and readi
www.eeworm.com/read/404392/11485822

pas bmtestf.pas

unit bmtestf; (* Compressed-Bitmap-As-Resources example for TCompress 3.0 -- no change from v2.5 This provides instructions and working code examples for: a) Creating compressed bitmaps
www.eeworm.com/read/400635/11571313

pas jvtypes.pas

{----------------------------------------------------------------------------- The contents of this file are subject to the Mozilla Public License Version 1.1 (the "License"); you may not use this f
www.eeworm.com/read/346401/11750811

pas rm_insp.pas

{******************************************} { } { Report Machine v2.0 } { Object Inspector } {
www.eeworm.com/read/259847/11762374

pas main.pas

unit Main; interface uses Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, XDIO32, Menus, StdCtrls, ExtCtrls, Buttons, FileCtrl; type mitem=record title
www.eeworm.com/read/259847/11762466

pas grub.pas

unit Grub; interface uses Windows, SysUtils, Classes, Graphics, Forms, Controls, StdCtrls, Buttons, ExtCtrls, Menus, Dialogs; type TGrubDlg = class(TForm) Bevel1: TBevel; Bev
www.eeworm.com/read/345593/11806129

pas unit1.pas

{: This form showcases runtime object creation and framerate independant motion. We start with an almost empty scene. The dummy cube is used as a convenient way to orient the camera (using it
www.eeworm.com/read/345593/11806323

pas unit1.pas

{: Parallel projection demo. This simple demo shows how to do parallel projection and blend some custom OpenGL calls into the scene. You can change the viewpoint with left clic dr
www.eeworm.com/read/345593/11806539

pas unit1.pas

{: PFX and FullScreen demo. A basic sample for the PFX and the possibility to specify several colors to use throughout the life of the particles, additionnally it shows how to use the