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找到约 10,000 项符合 Switch 的代码

auth_ug_body.tpl

{L_AUTH_TITLE} {L_USER_OR_GROUPNAME}: {USERNAME} {USER_LEVEL} {USER_GROUP_MEMBERS

sb2slgtb.m

function sb2slgtb(blkname,in,fl,cod,timer) %SB2SLGTB converts gain table blocks to SIMULINK. % SB2SLGTB(BLKNAME,IN,FL,COD,TIMER) converts a SystemBuild block % to a SIMULINK block. BLKNAME i

cexpand.reg

REGEDIT4 [HKEY_CURRENT_USER\Software\EditPad\C\Expand] "if"="if ()\\n{\\n\\n}\\u\\u\\u\\r" "sw"="switch ()\\n{\\ncase :\\ndefault:\\n}\\u\\u\\f\\n\\tbreak;\\u\\u\\u\\f\\l" "fo"="for (;;)\\n{\\n\

drvver.h

#ifndef _DRVVER_H #define _DRVVER_H /* 单板类型定义 */ #define DRV_MUX 1 #define DRV_AIE 2 #define DRV_BIE 3 #define DRV_SLP 4 #define DRV_VCP

resource.h

//{{NO_DEPENDENCIES}} // Microsoft Developer Studio generated include file. // Used by SwitchViewSDI.rc // #define IDD_ABOUTBOX 100 #define IDD_FORMVIEW 101

resource.h

//{{NO_DEPENDENCIES}} // Microsoft Developer Studio generated include file. // Used by SwitchViewSDI.rc // #define IDD_ABOUTBOX 100 #define IDD_FORMVIEW 101

resource.h

//{{NO_DEPENDENCIES}} // Microsoft Developer Studio generated include file. // Used by SwitchViewSDI.rc // #define IDD_ABOUTBOX 100 #define IDD_FORMVIEW 101

resource.h

//{{NO_DEPENDENCIES}} // Microsoft Developer Studio generated include file. // Used by GameProbe.rc // #define IDD_FIX_FRAME 101 #define IDD_GAMEPROBE_DIALOG 102 #de

icpld.tan.rpt

Classic Timing Analyzer report for icpld Tue Mar 04 16:29:36 2008 Quartus II Version 6.1 Build 201 11/27/2006 SJ Full Version --------------------- ; Table of Contents ; ---------------------