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auth_ug_body.tpl
{L_AUTH_TITLE}
{L_USER_OR_GROUPNAME}: {USERNAME}
{USER_LEVEL}
{USER_GROUP_MEMBERS
sb2slgtb.m
function sb2slgtb(blkname,in,fl,cod,timer)
%SB2SLGTB converts gain table blocks to SIMULINK.
% SB2SLGTB(BLKNAME,IN,FL,COD,TIMER) converts a SystemBuild block
% to a SIMULINK block. BLKNAME i
cexpand.reg
REGEDIT4
[HKEY_CURRENT_USER\Software\EditPad\C\Expand]
"if"="if ()\\n{\\n\\n}\\u\\u\\u\\r"
"sw"="switch ()\\n{\\ncase :\\ndefault:\\n}\\u\\u\\f\\n\\tbreak;\\u\\u\\u\\f\\l"
"fo"="for (;;)\\n{\\n\
drvver.h
#ifndef _DRVVER_H
#define _DRVVER_H
/* 单板类型定义 */
#define DRV_MUX 1
#define DRV_AIE 2
#define DRV_BIE 3
#define DRV_SLP 4
#define DRV_VCP
resource.h
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by SwitchViewSDI.rc
//
#define IDD_ABOUTBOX 100
#define IDD_FORMVIEW 101
resource.h
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by SwitchViewSDI.rc
//
#define IDD_ABOUTBOX 100
#define IDD_FORMVIEW 101
resource.h
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by SwitchViewSDI.rc
//
#define IDD_ABOUTBOX 100
#define IDD_FORMVIEW 101
resource.h
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by GameProbe.rc
//
#define IDD_FIX_FRAME 101
#define IDD_GAMEPROBE_DIALOG 102
#de
icpld.tan.rpt
Classic Timing Analyzer report for icpld
Tue Mar 04 16:29:36 2008
Quartus II Version 6.1 Build 201 11/27/2006 SJ Full Version
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