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找到约 10,000 项符合 Switch 的代码

switch.asm

;设有一个键盘共有5个键,其功能分别如下所示 ;键名 键值 处理该键的子程序标号 ;切换 00H <mark>SWITCH</mark> ;移位 01H SHIFT ;加1 02H INCREASE ;减1 03H DECREASE ;清0 04H CLEAR ;这其中键值是由键盘处理程序获得的,关于键盘的处理在后面专门有分析,这里可以理解为当按下某一个键后,就能在累加器A中获得相应的键值。 ...

switch.plg

礦ision2 Build Log Project: F:\我的文档\新单片机书稿\keil 项目文件\CH04\switch\switch.uv2 Project File Date: 01/20/2003 Output: Build target 'Target 1' asse

switch.lnp

"switch.obj" TO "switch"

switch.lst

A51 MACRO ASSEMBLER SWITCH 01/20/2003 09:07:18 PAGE 1 MACRO ASSEMBLER A51 V7.01 OBJECT MODULE PLACED IN switch.OBJ ASSEMBLER I

switch.xpm

/* XPM */ static const char * const switch_xpm[]={ "26 12 2 1", "# c #000000", ". c #dedede", "..........................", "..........................", "...........#############..", ".......#....###

switch.cpp

// switch box routing #include #include "stack.h" bool CheckBox(int net[], int n) {// Determine whether the switch box is routable. Stack *s = new Stack(n); // sc

switch.h

/* switch.h * Definitions needed for implementing context switching. * * Context switching is inherently machine dependent, since * the registers to be saved, how to set up an initial * call fram