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Switch 的代码
switch.asm
;设有一个键盘共有5个键,其功能分别如下所示
;键名 键值 处理该键的子程序标号
;切换 00H <mark>SWITCH</mark>
;移位 01H SHIFT
;加1 02H INCREASE
;减1 03H DECREASE
;清0 04H CLEAR
;这其中键值是由键盘处理程序获得的,关于键盘的处理在后面专门有分析,这里可以理解为当按下某一个键后,就能在累加器A中获得相应的键值。
...
switch.plg
礦ision2 Build Log
Project:
F:\我的文档\新单片机书稿\keil 项目文件\CH04\switch\switch.uv2
Project File Date: 01/20/2003
Output:
Build target 'Target 1'
asse
switch.lnp
"switch.obj"
TO "switch"
switch.lst
A51 MACRO ASSEMBLER SWITCH 01/20/2003 09:07:18 PAGE 1
MACRO ASSEMBLER A51 V7.01
OBJECT MODULE PLACED IN switch.OBJ
ASSEMBLER I
switch.xpm
/* XPM */
static const char * const switch_xpm[]={
"26 12 2 1",
"# c #000000",
". c #dedede",
"..........................",
"..........................",
"...........#############..",
".......#....###
switch测试.html
New Document
switch.cpp
// switch box routing
#include
#include "stack.h"
bool CheckBox(int net[], int n)
{// Determine whether the switch box is routable.
Stack *s = new Stack(n);
// sc
switch.h
/* switch.h
* Definitions needed for implementing context switching.
*
* Context switching is inherently machine dependent, since
* the registers to be saved, how to set up an initial
* call fram