代码搜索:Structs
找到约 2,696 项符合「Structs」的源代码
代码结果 2,696
www.eeworm.com/read/260597/4330360
h dos.h
/***
*dos.h - definitions for MS-DOS interface routines
*
* Copyright (c) 1985-1988, Microsoft Corporation. All rights reserved.
*
*Purpose:
* Defines the structs and unions used for the di
www.eeworm.com/read/260597/4331682
h dos.h
/***
*dos.h - definitions for MS-DOS interface routines
*
* Copyright (c) 1985-1990, Microsoft Corporation. All rights reserved.
*
*Purpose:
* Defines the structs and unions used for the direct
www.eeworm.com/read/475633/6775010
h cschema.h
// Notes for contemplated "Pretty good C++ schema system"
/*
These are some recurring needs in C++ game development:
* to initialize hard-coded C++ structures (structs & classes) from a
softer dat
www.eeworm.com/read/395864/8149443
java computer.java
package com.labosun.structs._56837;
import java.io.Serializable;
public class Computer implements Serializable{
private int id;
private String name;
private String login;
private Stri
www.eeworm.com/read/292919/8325538
c client.c
#include "opend.h"
#define NALLOC 10 /* # client structs to alloc/realloc for */
static void
client_alloc(void) /* alloc more entries in the client[] array */
{
int i;
if (client == NULL)
cl
www.eeworm.com/read/292919/8325782
36 fig17.36
#include "opend.h"
#define NALLOC 10 /* # client structs to alloc/realloc for */
static void
client_alloc(void) /* alloc more entries in the client[] array */
{
int i;
if (client == NULL)
cl
www.eeworm.com/read/392544/8337447
c client.c
#include "opend.h"
#define NALLOC 10 /* # client structs to alloc/realloc for */
static void
client_alloc(void) /* alloc more entries in the client[] array */
{
int i;
if (client == NULL)
cl
www.eeworm.com/read/392544/8337679
36 fig17.36
#include "opend.h"
#define NALLOC 10 /* # client structs to alloc/realloc for */
static void
client_alloc(void) /* alloc more entries in the client[] array */
{
int i;
if (client == NULL)
cl
www.eeworm.com/read/269691/11083644
c client.c
#include "opend.h"
#define NALLOC 10 /* # client structs to alloc/realloc for */
static void
client_alloc(void) /* alloc more entries in the client[] array */
{
int i;
if (client == NULL)
cl
www.eeworm.com/read/269691/11083808
36 fig17.36
#include "opend.h"
#define NALLOC 10 /* # client structs to alloc/realloc for */
static void
client_alloc(void) /* alloc more entries in the client[] array */
{
int i;
if (client == NULL)
cl