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storage.cpp

#include BZ_USING_NAMESPACE(blitz) int main() { // 3x3 C-style row major storage, base zero Array A(3, 3); // 3x3 column major storage, base zero Array

storage.texi

#include BZ_USING_NAMESPACE(blitz) int main() @{ // 3x3 C-style row major storage, base zero Array A(3, 3); // 3x3 column major storage, base zero Array

arrays-storage.texi

@node Array storage @section Array storage orders @cindex Array storage formats @cindex storage of arrays Blitz++ is very flexible about the way arrays are stored in memory. Starting indices can be

storage.cpp

#include "testsuite.h" #include BZ_USING_NAMESPACE(blitz) int main() { // 3x3 C-style row major storage, base zero Array A(3, 3); // 3x3 Fortran-style column majo

storage.lst

C51 COMPILER V7.02b STORAGE 02/01/2007 10:35:43 PAGE 1 C51 COMPILER V7.02b, COMPILATION OF MODULE STORAGE OBJECT MODULE PLACED I

storage.h

#ifndef _STORAGE_ #define _STORAGE_ typedef struct { int count; int size; void *data; } STORAGE; #endif

storage.h

#ifndef _STORAGE_ #define _STORAGE_ typedef struct { int count; int size; void *data; } STORAGE; #endif

storage.c

/*++ Copyright (c) 2001 Sunplus Technology Co., Ltd. Module Name: storage.c Abstract: Module related to general storage media Environment: Keil C51 Compile

storage.h

/*++ Copyright (c) 2001 Sunplus Technology Co., Ltd. Module Name: storage.h Abstract: Header file related to storage functions Environment: Keil C51 Compil