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Storage 的代码
adc12_2.dni
[Interrupts]
Enabled=1
[MemoryMap]
Enabled=0
TypeVolition=1
UnspecRange=1
ActionState=1
[DisAssemblyWindow]
NumStates=_ 1
State 1=_ 1
[State Storage]
Control Register=5052
[Sequencer]
Con
chesspiece.cs
// Fig. 13.25: ChessPiece.cs
// Storage class for chess piece attributes.
using System;
using System.Drawing;
namespace Chess
{
///
/// represents a chess piece
///
except.dni
[Interrupts]
Enabled=1
[MemoryMap]
Enabled=0
TypeVolition=1
UnspecRange=1
ActionState=1
[DisAssemblyWindow]
NumStates=_ 1
State 1=_ 1
[State Storage]
Control Register=771
[Sequencer]
Cont
df_key.dni
[Interrupts]
Enabled=1
[MemoryMap]
Enabled=0
TypeVolition=1
UnspecRange=1
ActionState=1
[DisAssemblyWindow]
NumStates=_ 1
State 1=_ 1
[State Storage]
Control Register=0
[Sequencer]
Contro
timer.dni
[Interrupts]
Enabled=1
[MemoryMap]
Enabled=0
TypeVolition=1
UnspecRange=1
ActionState=1
[DisAssemblyWindow]
NumStates=_ 1
State 1=_ 1
[State Storage]
Control Register=771
[Sequencer]
Cont
timerb.dni
[Interrupts]
Enabled=1
[MemoryMap]
Enabled=0
TypeVolition=1
UnspecRange=1
ActionState=1
[DisAssemblyWindow]
NumStates=_ 1
State 1=_ 1
[State Storage]
Control Register=0
[Sequencer]
Contro
msp_dma.dni
[Interrupts]
Enabled=1
[MemoryMap]
Enabled=0
TypeVolition=1
UnspecRange=1
ActionState=1
[DisAssemblyWindow]
NumStates=_ 1
State 1=_ 1
[State Storage]
Control Register=771
[Sequencer]
Cont
intnest.dni
[Interrupts]
Enabled=1
[MemoryMap]
Enabled=0
TypeVolition=1
UnspecRange=1
ActionState=1
[DisAssemblyWindow]
NumStates=_ 1
State 1=_ 1
[State Storage]
Control Register=4418
[Sequencer]
Con
slope.dni
[Interrupts]
Enabled=1
[MemoryMap]
Enabled=0
TypeVolition=1
UnspecRange=1
ActionState=1
[DisAssemblyWindow]
NumStates=_ 1
State 1=_ 1
[State Storage]
Control Register=4772
[Sequencer]
Con
flash.dni
[Interrupts]
Enabled=1
[MemoryMap]
Enabled=0
TypeVolition=1
UnspecRange=1
ActionState=1
[DisAssemblyWindow]
NumStates=_ 1
State 1=_ 1
[State Storage]
Control Register=4522
[Sequencer]
Con