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找到约 10,206 项符合 Storage 的代码

storage.java

import javax.microedition.lcdui.game.*; import javax.microedition.lcdui.*; import java.io.*; import java.util.*; /** * 该类描述了游戏中的仓库,提供了移动箱子的功能。 */ public class Storage { public static f

usbdevice.ini

[DEVICECOUNT] COUNT=0 [DEIVCE0] INDEX=0 NAME=USB Mass Storage Device SYMBLICNAME=\\?\USB#Vid_058f&Pid_9351#4&31934afc&0&1#{a5dcbf10-6530-11d2-901f-00c04fb951ed} PIPE00=64 PIPE01=64 PIPE02=64

storage.h

#ifndef BZ_ARRAY_STORAGE_H #define BZ_ARRAY_STORAGE_H BZ_NAMESPACE(blitz) /* * Declaration of class GeneralStorage * * This class describes a storage format for an N-dimensional a

storage.h

/* storage.h */ #ifndef STORAGE_H #define STORAGE_H #include "sys_time.h" #ifdef __cplusplus extern "C" { #endif // check record(18 bytes) typedef struct _chk_record_ { unsigned

storage.c

#include "storage.h" #include "string.h" #include "sys_time.h" #include "data_flash.h" #include "sys_card.h" #include "pub_func.h" unsigned long _record_cnt[3]; unsigned char _person_id[5]={0

storage.h

/* storage.h */ #ifndef STORAGE_H #define STORAGE_H #include "sys_time.h" #include "display.h" #ifdef __cplusplus extern "C" { #endif /************************************************

storage.c

#include "storage.h" #include "string.h" #include "sys_time.h" #include "data_flash.h" #include "pub_func.h" #include "i2c.h" unsigned char SavePowerData(unsigned long addr,unsigned char *data

pluggable-storage.html

Chapter聽14.聽Pluggable Storage Engine Architecture

test.ini

[Map Kind] Map1 = \My Flash Disk\miomap\miomap1.exe Map2 = \Storage Card\ZRXD\Navigator.exe Map3 = \Storage Card\Navi1\Navi.exe