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Storage 的代码
storage.java
import javax.microedition.lcdui.game.*;
import javax.microedition.lcdui.*;
import java.io.*;
import java.util.*;
/**
* 该类描述了游戏中的仓库,提供了移动箱子的功能。
*/
public class Storage {
public static f
usbdevice.ini
[DEVICECOUNT]
COUNT=0
[DEIVCE0]
INDEX=0
NAME=USB Mass Storage Device
SYMBLICNAME=\\?\USB#Vid_058f&Pid_9351#4&31934afc&0&1#{a5dcbf10-6530-11d2-901f-00c04fb951ed}
PIPE00=64
PIPE01=64
PIPE02=64
storage.h
#ifndef BZ_ARRAY_STORAGE_H
#define BZ_ARRAY_STORAGE_H
BZ_NAMESPACE(blitz)
/*
* Declaration of class GeneralStorage
*
* This class describes a storage format for an N-dimensional a
storage.h
/* storage.h */
#ifndef STORAGE_H
#define STORAGE_H
#include "sys_time.h"
#ifdef __cplusplus
extern "C"
{
#endif
// check record(18 bytes)
typedef struct _chk_record_
{
unsigned
storage.c
#include "storage.h"
#include "string.h"
#include "sys_time.h"
#include "data_flash.h"
#include "sys_card.h"
#include "pub_func.h"
unsigned long _record_cnt[3];
unsigned char _person_id[5]={0
storage.h
/* storage.h */
#ifndef STORAGE_H
#define STORAGE_H
#include "sys_time.h"
#include "display.h"
#ifdef __cplusplus
extern "C"
{
#endif
/************************************************
storage.c
#include "storage.h"
#include "string.h"
#include "sys_time.h"
#include "data_flash.h"
#include "pub_func.h"
#include "i2c.h"
unsigned char SavePowerData(unsigned long addr,unsigned char *data
pluggable-storage.html
Chapter聽14.聽Pluggable Storage Engine Architecture
test.ini
[Map Kind]
Map1 = \My Flash Disk\miomap\miomap1.exe
Map2 = \Storage Card\ZRXD\Navigator.exe
Map3 = \Storage Card\Navi1\Navi.exe