代码搜索:Storage
找到约 10,000 项符合「Storage」的源代码
代码结果 10,000
www.eeworm.com/read/280002/10370052
pas unit1.pas
unit Unit1;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, MSI_CPU, MSI_Storage, MD5EncodeStr, StdCtrls;
type
TForm1 = class(TForm
www.eeworm.com/read/424916/10395901
pas planproppref.pas
{***************************************************************************}
{ Property preferences storage }
{ for Delphi & C++Builder
www.eeworm.com/read/424916/10395913
pas asgproppref.pas
{***************************************************************************}
{ Property preferences storage }
{ for Delphi & C++Builder
www.eeworm.com/read/279692/10403371
dpr bitmapdll.dpr
library BitmapDLL;
{all this DLL does is provide a storage mechanism for a bitmap}
uses
SysUtils,
Classes;
{link in the bitmap resource}
{$R BitmapResources.res}
begin
end.
www.eeworm.com/read/353846/10412943
txt changes.txt
CHANGES - snd1c-refd-nf-4_0_3
CHANGES
-------
## Version 4.0.3, September 28, 2003
BUG FIX
- Fix not uptodate NF Driver for NF 1X_2KB and 2X_2KB in 4.0.2 package
## Version 4.0.2, Septem
www.eeworm.com/read/353846/10413304
c variable.c
/*C**************************************************************************
* NAME: variable.c
*----------------------------------------------------------------------------
* Copyright (c
www.eeworm.com/read/279544/10423324
pas planproppref.pas
{***************************************************************************}
{ Property preferences storage }
{ for Delphi & C++Builder
www.eeworm.com/read/353589/10437943
dni adc12_2.dni
[Interrupts]
Enabled=1
[MemoryMap]
Enabled=0
TypeVolition=1
UnspecRange=1
ActionState=1
[State Storage]
Control Register=-1
[Sequencer]
Control Register=-1
NextState0=-1
NextState1=-1
[Ac
www.eeworm.com/read/424494/10442858
cpp stash3.cpp
//: C07:Stash3.cpp {O}
// From Thinking in C++, 2nd Edition
// Available at http://www.BruceEckel.com
// (c) Bruce Eckel 2000
// Copyright notice in Copyright.txt
// Function overloading
#includ