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Storage 的代码
marshalbyrefpersistent.cs
namespace Perst
{
using System;
using System.Runtime.InteropServices;
using System.ComponentModel;
using System.Diagnostics;
/// Base class for persistent capabl
persistent.cs
namespace Perst
{
using System;
using System.Runtime.InteropServices;
using System.Diagnostics;
#if !COMPACT_NET_FRAMEWORK
using System.ComponentModel;
#endif
///
orclon-e.html
Orc Orclon:
I am your personal storage orc sent from the "Orc Society". It looks as though the fees are being paid by the Orc Society so you may use the storage s
classstorage__manager.tex
\section{storage\_\-manager$$ Class Template Reference}
\label{classstorage__manager}\index{storage_manager@{storage\_\-manager}}
A Generic Storage Manager class.
popauthenticator.java
/* $Id: POPAuthenticator.java,v 1.3 2000/12/30 10:39:09 wastl Exp $ */
import net.wastl.webmail.server.*;
import net.wastl.webmail.exceptions.*;
import javax.mail.*;
import net.wastl.webmail.config.*
imapauthenticator.java
/* $Id: IMAPAuthenticator.java,v 1.3 2000/12/30 10:39:09 wastl Exp $ */
import net.wastl.webmail.server.*;
import net.wastl.webmail.exceptions.*;
import javax.mail.*;
import net.wastl.webmail.config.
guess.cs
using System;
using Perst;
public abstract class Guess : Persistent
{
public abstract Guess Yes
{
set;
get;
}
public abstract Guess No
{
registerset.h
/* $Id: RegisterSet.h,v 1.1.1.1 2000/09/24 11:39:10 pure Exp $ */
#ifndef __RegisterSet_h__
#define __RegisterSet_h__
#include "Storage.h"
#include "Register.h"
template
class RegisterSet
boxgame.java
import javax.microedition.lcdui.game.*;
import javax.microedition.lcdui.*;
import java.io.*;
/**
* 该类描述了游戏,提供了对方向键的处理功能。
*/
public class BoxGame extends GameCanvas implements Runnable {
rayearth1-e.html
Storage Manager Rayearth:
Have you come to leave something with me or pick something up?
I'll tell you up front what you need to know about using the stor