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Storage 的代码
arrays-storage.texi
@node Array storage
@section Array storage orders
@cindex Array storage formats
@cindex storage of arrays
Blitz++ is very flexible about the way arrays are stored in memory.
Starting indices can be
storage_unit.pas
unit storage_unit;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, TEMPLETFORM, StdCtrls, Grids, DBGrids, DB, ADODB, Menus,
ComCtrls,
storage_unit.~pas
unit storage_unit;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, TEMPLETFORM, StdCtrls, Grids, DBGrids, DB, ADODB, Menus,
ComCtrls,
storage_unit.dfm
inherited storage: Tstorage
Left = 218
Top = 330
Caption = #24211#23384#26597#35810
ClientHeight = 453
ClientWidth = 713
OldCreateOrder = True
OnClose = FormClose
PixelsPerInch
storage_unit.~dfm
inherited storage: Tstorage
Left = 191
Top = 137
Caption = #24211#23384#26597#35810
ClientHeight = 453
ClientWidth = 713
OldCreateOrder = True
OnClose = FormClose
PixelsPerInch
mmidc_storage.c
/*****************************************************************************
** File Name: mmidc_storage.c *
** Author: