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arrays-storage.texi

@node Array storage @section Array storage orders @cindex Array storage formats @cindex storage of arrays Blitz++ is very flexible about the way arrays are stored in memory. Starting indices can be

storage_unit.pas

unit storage_unit; interface uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, TEMPLETFORM, StdCtrls, Grids, DBGrids, DB, ADODB, Menus, ComCtrls,

storage_unit.~pas

unit storage_unit; interface uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, TEMPLETFORM, StdCtrls, Grids, DBGrids, DB, ADODB, Menus, ComCtrls,

storage_unit.dfm

inherited storage: Tstorage Left = 218 Top = 330 Caption = #24211#23384#26597#35810 ClientHeight = 453 ClientWidth = 713 OldCreateOrder = True OnClose = FormClose PixelsPerInch

storage_unit.~dfm

inherited storage: Tstorage Left = 191 Top = 137 Caption = #24211#23384#26597#35810 ClientHeight = 453 ClientWidth = 713 OldCreateOrder = True OnClose = FormClose PixelsPerInch

mmidc_storage.c

/***************************************************************************** ** File Name: mmidc_storage.c * ** Author: