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State Machine 的代码
machine.h
// struct used in machine shop simulation
#ifndef machine_
#define machine_
#include "arrayQueue.h"
#include "job.h"
using namespace std;
struct machine
{
arrayQueue jobQ;
machine.v
module machine( inc_pc, load_acc, load_pc, rd,wr, load_ir,
datactl_ena, halt, clk1, zero, ena, opcode );
output inc_pc, load_acc, load_pc, rd, wr, load_ir;
output datactl_ena, halt;
input clk1, zero
machine.h
#define PCIMEM_BASE 0x04000000;
#define is_central_function 1
machine.java
// PART OF THE MACHINE SIMULATION. DO NOT CHANGE.
package nachos.machine;
import nachos.security.*;
import nachos.ag.*;
import java.io.File;
/**
* The master class of the simulated machine. Proce
machine.h
/*
* This file defines the interface between top and the machine-dependent
* module. It is NOT machine dependent and should not need to be changed
* for any specific machine.
*/
/*
* the sta
machine.h
/* machine.h. Generated automatically by configure. */
/* Any machine specific stuff goes here */
/* Add details necessary for your own installation here! */
/* This is for use with "configure"
machine.c
/**************************************************************************
**
** Copyright (C) 1993 David E. Stewart & Zbigniew Leyk, all rights reserved.
**
** Meschach Library
**
**
machine.h
/* Note special macros: ANSI_C (ANSI C syntax)
SEGMENTED (segmented memory machine e.g. MS-DOS)
MALLOCDECL (declared if malloc() etc have
been declared) */
#define ANSI_C 1
/* #u
machine.h
/* machine.h. Generated automatically by configure. */
/* Any machine specific stuff goes here */
/* Add details necessary for your own installation here! */
/* This is for use with "configure"