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找到约 10,000 项符合 State Machine 的代码

machine.h

// struct used in machine shop simulation #ifndef machine_ #define machine_ #include "arrayQueue.h" #include "job.h" using namespace std; struct machine { arrayQueue jobQ;

machine.v

module machine( inc_pc, load_acc, load_pc, rd,wr, load_ir, datactl_ena, halt, clk1, zero, ena, opcode ); output inc_pc, load_acc, load_pc, rd, wr, load_ir; output datactl_ena, halt; input clk1, zero

machine.h

#define PCIMEM_BASE 0x04000000; #define is_central_function 1

machine.java

// PART OF THE MACHINE SIMULATION. DO NOT CHANGE. package nachos.machine; import nachos.security.*; import nachos.ag.*; import java.io.File; /** * The master class of the simulated machine. Proce

machine.h

/* * This file defines the interface between top and the machine-dependent * module. It is NOT machine dependent and should not need to be changed * for any specific machine. */ /* * the sta

machine.h

/* machine.h. Generated automatically by configure. */ /* Any machine specific stuff goes here */ /* Add details necessary for your own installation here! */ /* This is for use with "configure"

machine.c

/************************************************************************** ** ** Copyright (C) 1993 David E. Stewart & Zbigniew Leyk, all rights reserved. ** ** Meschach Library ** **

machine.h

/* Note special macros: ANSI_C (ANSI C syntax) SEGMENTED (segmented memory machine e.g. MS-DOS) MALLOCDECL (declared if malloc() etc have been declared) */ #define ANSI_C 1 /* #u

machine.h

/* machine.h. Generated automatically by configure. */ /* Any machine specific stuff goes here */ /* Add details necessary for your own installation here! */ /* This is for use with "configure"