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找到约 10,000 项符合 State Machine 的代码

machine.dat

3 6 2 0 1 3 1 2 2 4 3 3 2 2 2 1 4 4 3 6 2 1 3 2 1 3 2 1 3 2 4 1 1 2 5 2 2 1 2 3 3 1 1 2 3

machine.cpp

// machine shop simulation #include #include "lqueue.h" #include "xcept.h" #include "job.h" #include "machine.h" #include "eventl.h" // globals long Now = 0; // curr

machine.out

Enter number of machines and jobs Enter change-over times for machines Enter number of tasks for job 1 Enter the tasks (machine, time) in process order Enter number of tasks for job 2 Enter the t

machine.h

//Machine class used in machine shop simulation #ifndef Machine_ #define Machine_ class Machine { friend Job* ChangeState(int); public: Machine() {TotalWait = NumTasks = 0;

machine.cpp

#include "Machine.h" #include Machine::Machine() { } Machine::~Machine() { } void Machine::explain() { printf("phane can machine\n"); }

machine.h

#ifndef MACHINE_H #define MACHINE_H class Machine { public: Machine(); ~Machine(); void explain(); }; #endif

machine.cc

// machine.cc // Routines for simulating the execution of user programs. // // DO NOT CHANGE -- part of the machine emulation // // Copyright (c) 1992-1993 The Regents of the University of Californi

machine.h

// machine.h // Data structures for simulating the execution of user programs // running on top of Nachos. // // User programs are loaded into "mainMemory"; to Nachos, // this looks just like an arra

machine.dat

3 6 2 0 1 3 1 2 2 4 3 3 2 2 2 1 4 4 3 6 2 1 3 2 1 3 2 1 3 2 4 1 1 2 5 2 2 1 2 3 3 1 1 2 3

machine.cpp

// machine shop simulation #include #include "lqueue.h" #include "xcept.h" #include "job.h" #include "machine.h" #include "eventl.h" // globals long Now = 0; // curr