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找到约 102,371 项符合 State Machine 的代码

clkscan2.smp_dump.txt

State Machine - |clkscan2|clkscan:inst6|state Name state.111 state.001 state.010 state.011 state.100 state.101 state.110 state.000 state.000 0 0 0 0 0 0 0 0 state.110 0 0 0 0 0 0 1 1 state.10

oscillograph.smp_dump.txt

State Machine - |Oscillograph|sld_signaltap:auto_signaltap_0|sld_signaltap_impl:sld_signaltap_body|sld_ela_control:ela_control|sld_ela_trigger_flow_mgr:\builtin:ela_trigger_flow_mgr_entity|state Na

box.smp_dump.txt

State Machine - |BOX|state Name state.display_clear state.display_off state.reset3 state.reset2 state.hold state.toggle_e state.return_home state.write_char7 state.write_char6 state.write_char5 sta

siittaudio.c

//------------------------------------------------------------------------------ // Module Name: SiITTAudio // // Module Description: Serves Audio Timeing evevts and audio state machine // //

state_mc.v

// PREP Benchmark 4, Large State Machine /* PREP4 contains a large state machine Copyright (c) 1994 Synplicity, Inc. You may distribute freely, as long as this header remains attached. */ mo

netfsm.c

/***************************************************************************** * netfsm.c - Network Control Protocol Finite State Machine program file. * * portions Copyright (c) 1997 by Global Ele

box.smp_dump.txt

State Machine - |BOX|state Name state.display_clear state.display_off state.reset3 state.reset2 state.hold state.toggle_e state.return_home state.write_char7 state.write_char6 state.write_char5 sta

display.smp_dump.txt

State Machine - |DISPLAY|state Name state.display_clear state.display_off state.reset3 state.goto_nextline state.reset2 state.hold state.toggle_e state.return_home state.display_set state.write3_ch

ps2tolcd.smp_dump.txt

State Machine - |ps2tolcd|ps2_keyboard_interface:inst3|m1_state Name m1_state.m1_tx_done_recovery m1_state.m1_tx_reset_timer m1_state.m1_rx_falling_edge_marker m1_state.m1_rx_clk_l m1_state.m1_rx_r

fsm.c

/* ** code snippet demonstrating a finite state machine (FSM) */ typedef enum {s0,s1,s2,s3,s4,...,sn,sexit} state; state nextstate; int done = 0; nextstate = s0; /* set up to start with