代码搜索结果
找到约 102,371 项符合
State Machine 的代码
clkscan2.smp_dump.txt
State Machine - |clkscan2|clkscan:inst6|state
Name state.111 state.001 state.010 state.011 state.100 state.101 state.110 state.000
state.000 0 0 0 0 0 0 0 0
state.110 0 0 0 0 0 0 1 1
state.10
oscillograph.smp_dump.txt
State Machine - |Oscillograph|sld_signaltap:auto_signaltap_0|sld_signaltap_impl:sld_signaltap_body|sld_ela_control:ela_control|sld_ela_trigger_flow_mgr:\builtin:ela_trigger_flow_mgr_entity|state
Na
box.smp_dump.txt
State Machine - |BOX|state
Name state.display_clear state.display_off state.reset3 state.reset2 state.hold state.toggle_e state.return_home state.write_char7 state.write_char6 state.write_char5 sta
siittaudio.c
//------------------------------------------------------------------------------
// Module Name: SiITTAudio
//
// Module Description: Serves Audio Timeing evevts and audio state machine
//
//
state_mc.v
// PREP Benchmark 4, Large State Machine
/* PREP4 contains a large state machine
Copyright (c) 1994 Synplicity, Inc.
You may distribute freely, as long as this header remains attached. */
mo
netfsm.c
/*****************************************************************************
* netfsm.c - Network Control Protocol Finite State Machine program file.
*
* portions Copyright (c) 1997 by Global Ele
box.smp_dump.txt
State Machine - |BOX|state
Name state.display_clear state.display_off state.reset3 state.reset2 state.hold state.toggle_e state.return_home state.write_char7 state.write_char6 state.write_char5 sta
display.smp_dump.txt
State Machine - |DISPLAY|state
Name state.display_clear state.display_off state.reset3 state.goto_nextline state.reset2 state.hold state.toggle_e state.return_home state.display_set state.write3_ch
ps2tolcd.smp_dump.txt
State Machine - |ps2tolcd|ps2_keyboard_interface:inst3|m1_state
Name m1_state.m1_tx_done_recovery m1_state.m1_tx_reset_timer m1_state.m1_rx_falling_edge_marker m1_state.m1_rx_clk_l m1_state.m1_rx_r
fsm.c
/*
** code snippet demonstrating a finite state machine (FSM)
*/
typedef enum {s0,s1,s2,s3,s4,...,sn,sexit} state;
state nextstate;
int done = 0;
nextstate = s0; /* set up to start with