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找到约 102,371 项符合 State Machine 的代码

莫尔型状态机2.txt

-- Moore State Machine with Concurrent Output Logic -- dowload from: www.fpga.com.cn & www.pld.com.cn library ieee; use ieee.std_logic_1164.all; entity moore1 is port( clk, rst:

莫尔型状态机1.txt

-- Moore State Machine with explicit state encoding -- dowload from: www.fpga.com.cn & www.pld.com.cn library ieee; use ieee.std_logic_1164.all; entity moore2 is port( clk, rst:

用状态机设计的交通灯控制器.v

// // Copyright (c) 2000 Exemplar Logic Inc. All rights reserved. // // // This is a typical example of a state machine description // in Verilog HDL. // Two always statements, one to update the st

一个简单的状态机.v

// State Machine // download from: www.pld.com.cn & www.fpga.com.cn module statmach(clk, in, reset, out); input clk, in, reset; output out; reg out; reg state; parameter s

prog18.asm

; PROG18 - State Machines ; ; This Application Demonstrates how a set of traffic lights could ; be controlled in the 8051 using a State Machine and Table Jumps. ; ; This program will run i

statemachine.java

//: statemachine2:StateMachine.java // A table-driven state machine package statemachine2; import java.util.*; public class StateMachine { private State state; private Map map = new HashMa

condition.java

//: statemachine2:Condition.java // Condition function object for state machine package statemachine2; public interface Condition { boolean condition(Input i); } ///:~

transition.java

//: statemachine2:Transition.java // Transition function object for state machine package statemachine2; public interface Transition { void transition(Input i); } ///:~

mousetraptest.java

//: statemachine:mousetrap1:MouseTrapTest.java // State Machine pattern using 'if' statements // to determine the next state. package statemachine.mousetrap1; import statemachine.mouse.*; import

vending.v

/* * FINITE STATE MACHINE * * This file is automatically generated on Sse Command "State Machine/Save" * DO NOT MODIFY this file - it will get overwritten. * * The graphic visualization f