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找到约 10,000 项符合 State Machine 的代码

state.java

package com.javapatterns.state; public interface State { void sampleOperation(); /** * @link * @shapeType PatternLink * @pattern State * @supplierRole

state.c

/* * state.c To generate and verify State attribute * * $Id: state.c,v 1.10 2004/03/19 02:22:16 mcr Exp $ * * This program is free software; you can redistribute it and/or modify * it under

state.c

/* * Copyright (c) 1989, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permi

state.h

COMMON /STATE/ MOVES,DEATHS,RWSCOR,MXSCOR,MXLOAD, & LTSHFT,BLOC,MUNGRM,HS,EGSCOR,EGMXSC

state.h

/*- * Copyright (c) 1988, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are perm

state.java

package com.croftsoft.core.util.state; /********************************************************************* * The state of an object may be communicated by a State object. *

state.def

/* This file defines the states that a given thread can be in. The funky macro use here is so that this one header file can also define the corresponding state names, so that the two lists can'

state.txt

'AB','ALBERTA','CANADA' 'AK','ALASKA','USA' 'AL','ALABAMA','USA' 'AR','ARKANSAS','USA' 'AZ','ARIZONA','USA' 'BC','BRITISH COLUMBIA','CANADA' 'CA','CALIFORNIA','USA' 'CO','COLORADO','USA' 'CT','CONNECT

state.cpp

//******************************************** // 状态 相关函数 // 创建于2000年7月09日 //******************************************** #include "..\gamelib\goldpoint2.h" #include "..\interface\interface2.h"