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State Machine 的代码
state.java
package com.javapatterns.state;
public interface State {
void sampleOperation();
/**
* @link
* @shapeType PatternLink
* @pattern State
* @supplierRole
state.c
/*
* state.c To generate and verify State attribute
*
* $Id: state.c,v 1.10 2004/03/19 02:22:16 mcr Exp $
*
* This program is free software; you can redistribute it and/or modify
* it under
state.c
/*
* Copyright (c) 1989, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permi
state.h
COMMON /STATE/ MOVES,DEATHS,RWSCOR,MXSCOR,MXLOAD,
& LTSHFT,BLOC,MUNGRM,HS,EGSCOR,EGMXSC
state.h
/*-
* Copyright (c) 1988, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are perm
state.java
package com.croftsoft.core.util.state;
/*********************************************************************
* The state of an object may be communicated by a State object.
*
state.def
/* This file defines the states that a given thread can be in.
The funky macro use here is so that this one header file can also
define the corresponding state names, so that the two lists can'
state.txt
'AB','ALBERTA','CANADA'
'AK','ALASKA','USA'
'AL','ALABAMA','USA'
'AR','ARKANSAS','USA'
'AZ','ARIZONA','USA'
'BC','BRITISH COLUMBIA','CANADA'
'CA','CALIFORNIA','USA'
'CO','COLORADO','USA'
'CT','CONNECT
state.cpp
//********************************************
// 状态 相关函数
// 创建于2000年7月09日
//********************************************
#include "..\gamelib\goldpoint2.h"
#include "..\interface\interface2.h"