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State Machine 的代码
state.c
/*
*/
/*
*/
class TCPOctetStream;
class TCPState;
class TCPConnection {
public:
TCPConnection();
/*
*/
void ActiveOpen();
void PassiveOpen();
void Close();
/*
*/
void Send();
state.h
/*
* ASTL - the Automaton Standard Template Library.
* C++ generic components for Finite State Automata handling.
* Copyright (C) 2000-2003 Vincent Le Maout (vincent.lemaout@chello.fr).
*
* This
state.dsw
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
state.plg
Build Log
--------------------Configuration: State - Win32 Debug--------------------
Command Lines
Creating temporary file "C:\DOCUME~1\ADMINI~
state.h
//state.h
#ifndef _STATE_H_
#define _STATE_H_
class Context; //前置声明
class State
{
public:
State();
virtual ~State();
virtual void OperationInterface(Context* ) = 0;
virtual void
state.cpp
//State.cpp
#include "State.h"
#include "Context.h"
#include
using namespace std;
State::State()
{
}
State::~State()
{
}
void State::OperationInterface (Context* con)
state.dsp
# Microsoft Developer Studio Project File - Name="State" - Package Owner=
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Con
state.txt
'AB','ALBERTA','CANADA'
'AK','ALASKA','USA'
'AL','ALABAMA','USA'
'AR','ARKANSAS','USA'
'AZ','ARIZONA','USA'
'BC','BRITISH COLUMBIA','CANADA'
'CA','CALIFORNIA','USA'
'CO','COLORADO','USA'
'CT','CONNECT