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找到约 10,000 项符合 State Machine 的代码

state.java

/** *协议的抽象状态 *将要为每一个状态创建一个类来实现所要求的功能. *所有状态的类必须继承这个类并提供doIt方法的实现, *doIt方法在主类中(Sftp.class)循环执行. */ public abstract class State { //实例变量 State next_state; //在子类中实现,提供所要求的功能 abstract S

state.cpp

//: C03:State.cpp // From Thinking in C++, 2nd Edition // at http://www.BruceEckel.com // (c) Bruce Eckel 1999 // Copyright notice in Copyright.txt // A state-transition class #include

state.cs

#region Using directives using System; using System.Collections.Generic; using System.Text; using JobSiteStarterKit.DAL; using System.Data; #endregion namespace JobSiteStarterKit.BOL {

state.cpp

#include "State.h" State::~State() {} long State::GetState() const { return state_long; } void State::SetState(long s) { state_long = s; } int State::GetStateAt(int index) { int

state.h

#ifndef STATE_H_ #define STATE_H_ class State { public: long state_long; int proc_path; State() {} virtual ~State(); long GetState() const; // 得到当前状态 void SetState(long s);

state.java

package fss; import shared.*; import shared.Error; import java.lang.*; import java.util.*; import java.io.*; abstract public class State { public static final int NOT_EVALUATED = -1; p

state.cpp

#include #include "State.h" State::State(vector vars) { m_vars = vars; } int State::getVar(int index) const { return m_vars[index]; } void State::print() const { cout