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找到约 10,000 项符合 State Machine 的代码

machine.h

//Machine class used in machine shop simulation #ifndef Machine_ #define Machine_ class Machine { friend Job* ChangeState(int); public: Machine() {TotalWait = NumTasks = 0; Active = 0;}

machine.cpp

// machine.cc // Routines for simulating the execution of user programs. // // DO NOT CHANGE -- part of the machine emulation // // Copyright (c) 1992-1993 The Regents of the University of Californi

machine.h

// machine.h // Data structures for simulating the execution of user programs // running on top of Nachos. // // User programs are loaded into "mainMemory"; to Nachos, // this looks just like an arra

machine.c

/****************************************************************************** * Machine.c Machine specific bits ****************************************************************************** */

machine.c

/* * mpatrol * A library for controlling and tracing dynamic memory allocations. * Copyright (C) 1997-2002 Graeme S. Roy * * This library is free software; you can redistr

machine.h

#ifndef MP_MACHINE_H #define MP_MACHINE_H /* * mpatrol * A library for controlling and tracing dynamic memory allocations. * Copyright (C) 1997-2002 Graeme S. Roy * * Th

machine.h

/* Define machine-dependencies for bison, Copyright (C) 1984, 1989 Free Software Foundation, Inc. This file is part of Bison, the GNU Compiler Compiler. Bison is free software; you can redistribu

machine.h

#ifndef _VIVI_MACHINE_H_ #define _VIVI_MACHINE_H_ #include "config.h" /* S3C2440 */ #ifdef CONFIG_S3C2440_SMDK2440 #include "arch/smdk2440.h" #endif #ifndef __ASSEMBLY__ extern int board_init(voi