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State Machine 的代码
machine.h
//Machine class used in machine shop simulation
#ifndef Machine_
#define Machine_
class Machine
{
friend Job* ChangeState(int);
public:
Machine() {TotalWait = NumTasks = 0;
Active = 0;}
machine.cpp
// machine.cc
// Routines for simulating the execution of user programs.
//
// DO NOT CHANGE -- part of the machine emulation
//
// Copyright (c) 1992-1993 The Regents of the University of Californi
machine.h
// machine.h
// Data structures for simulating the execution of user programs
// running on top of Nachos.
//
// User programs are loaded into "mainMemory"; to Nachos,
// this looks just like an arra
machine.c
/******************************************************************************
* Machine.c Machine specific bits
******************************************************************************
*/
machine.c
/*
* mpatrol
* A library for controlling and tracing dynamic memory allocations.
* Copyright (C) 1997-2002 Graeme S. Roy
*
* This library is free software; you can redistr
machine.h
#ifndef MP_MACHINE_H
#define MP_MACHINE_H
/*
* mpatrol
* A library for controlling and tracing dynamic memory allocations.
* Copyright (C) 1997-2002 Graeme S. Roy
*
* Th
machine.h
/* Define machine-dependencies for bison,
Copyright (C) 1984, 1989 Free Software Foundation, Inc.
This file is part of Bison, the GNU Compiler Compiler.
Bison is free software; you can redistribu
machine.h
#include "smdk.h"
machine.h
#ifndef _VIVI_MACHINE_H_
#define _VIVI_MACHINE_H_
#include "config.h"
/* S3C2440 */
#ifdef CONFIG_S3C2440_SMDK2440
#include "arch/smdk2440.h"
#endif
#ifndef __ASSEMBLY__
extern int board_init(voi