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State Machine 的代码
machine.def
begin
MACHINE
end
begin
HEAD / HEAD [,OPTION ,OPTION]
end
begin
MACHIN / AIMILL ,MACHIN [,LINEAR | ,LINCIR | ,ON | ,OFF]
end
begin
MULTAX / ON | OFF
end
begin
ORIGIN / #x,#y,#z
end
begin
RO
machine.v
//----------------------------------------------------------------------------
module machine( inc_pc, load_acc, load_pc, rd,wr, load_ir,
datactl_ena, halt, clk1, zero, ena, opcode );
output inc
machine.cc
// machine.cc
// Routines for simulating the execution of user programs.
//
// DO NOT CHANGE -- part of the machine emulation
//
// Copyright (c) 1992-1993 The Regents of the University of Californi
machine.h
// machine.h
// Data structures for simulating the execution of user programs
// running on top of Nachos.
//
// User programs are loaded into "mainMemory"; to Nachos,
// this looks just like an arra
machine.h
#ifndef _VIVI_MACHINE_H_
#define _VIVI_MACHINE_H_
#include "config.h"
#ifdef CONFIG_SA1100_KINGS
#include "platform/kings.h"
#endif
#ifdef CONFIG_SA1100_FORTE
#include "platform/forte.h"
#endif
#ifd
machine.cpp
#include
#include
using namespace std;
ifstream fin("machine.in");
ofstream fout("machine.out");
const int MAX = 100+5;
int n, m, g[MAX][MAX];
int link[MAX], used
machine9.in
90 99 5764
0 0 0
1 0 1
2 0 2
3 0 3
4 0 4
5 0 10
6 0 11
7 0 12
8 0 14
9 0 15
10 0 16
11 0 17
12 0 18
13 0 21
14 0 23
15 0 25
16 0 28
17 0 29
18 0 31
19 0 32
20 0 34
21 0 37
22 0
machine10.in
100 100 623
0 0 43
1 0 69
2 0 82
3 0 94
4 0 97
5 1 22
6 1 55
7 1 56
8 1 66
9 1 67
10 1 75
11 2 3
12 2 5
13 2 6
14 2 53
15 2 54
16 2 65
17 2 81
18 3 12
19 3 20
20 3 27
21 3 34
22