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State Machine 的代码
machine.inc
[ :LNOT: :def: _VIVI_MACHINE_H_
GBLA _VIVI_MACHINE_H_
]
include config.inc
include platform/smdk2410.inc
END
machine.v
//----------------------------------------------------------------------------
module machine( inc_pc, load_acc, load_pc, rd,wr, load_ir,
datactl_ena, halt, clk1, zero, ena, opcode );
output inc
machine.h
#ifndef MACHINE_H_
#include "platform/smdk2410.h"
#endif /* MACHINE_H_ */
machine.h
#ifndef MACHINE_H_
#include "platform/smdk2410.h"
#endif /* MACHINE_H_ */
machine.h
#ifndef MACHINE_H_
#include "platform/smdk2410.h"
#endif /* MACHINE_H_ */
machine.dat
3 6
2 0 1
3
1 2 2 4 3 3
2
2 2 1 4
4
3 6 2 1 3 2 1 3
2
1 3 2 4
1
1 2
5
2 2 1 2 3 3 1 1 2 3
machine.cpp
// machine shop simulation
#include
#include "lqueue.h"
#include "xcept.h"
#include "job.h"
#include "machine.h"
#include "eventl.h"
// globals
long Now = 0; // curr
machine.out
Enter number of machines and jobs
Enter change-over times for machines
Enter number of tasks for job 1
Enter the tasks (machine, time) in process order
Enter number of tasks for job 2
Enter the t
machine.h
//Machine class used in machine shop simulation
#ifndef Machine_
#define Machine_
class Machine {
friend Job* ChangeState(int);
public:
Machine() {TotalWait = NumTasks = 0;