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找到约 12,685 项符合 Sound 的代码

audio_conf.h

#define AUDIO_DEV "/dev/sound/dsp" #define MIXER_DEV "/dev/sound/mixer" #define INPUT_CHA SOUND_MIXER_MIC #define SAMPLE_RATE 8000 #define AUDIO_PLAY_BUF_SIZE 4096 #define AUDIO_PLAY_BUF_NUM 3 #d

sound.h

// Sound.h: interface for the CSound class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_SOUND_H__07950063_0476_11D2_A72C_000000000000__INCLUDED_) #

sound.cpp

// Sound.cpp: implementation of the CSound class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "Tetris.h" #include "Sound.h" #include

sound.mak

CC = iccavr CFLAGS = -IC:\icc\include\ -e -DATMEGA -DATMega16 -l -g -Mavr_enhanced ASFLAGS = $(CFLAGS) -Wa-g LFLAGS = -LC:\icc\lib\ -g -ucrtatmega.o -bfunc_lit:0x54.0x4000 -dram_end:0x45f -bda

sound.c

#include #include "sound.h" void set_patch(int channel, int prog) { unsigned char msg[2]; msg[0] = 0xC0+channel; msg[1] = prog; midi_out(msg, 2); } void se

makefile.win

# Project: rhythm # Makefile created by Dev-C++ 4.9.9.2 CPP = g++.exe CC = gcc.exe WINDRES = windres.exe RES = OBJ = rhythm.o sound.o timer.o edit.o check.o $(RES) LINKOBJ = rhythm.o s

kyodai.ini

#Kyodai #Thu Feb 21 20:26:13 CST 2008 Animate=2 Sound=1 Music=1 LevelIndex=2

soundmanager.java

// ShotSounds.java // Andrew Davison, ad@fivedots.coe.psu.ac.th, November 2004 /* Load and play the fired shot and explosion sounds. There's only one fired shot sound (laser.wav) but it's

sound.h

// Sound.h #ifndef __SOUND_H__ #define __SOUND_H__ #include "stdafx.h" #include class CWave { public: CWave(); CWave( const char * ); CWave( const char *, HINSTANCE )