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audio.h

//***************************************************************************** // // audio.h - Prototypes for the music/sound generation functions. // // Copyright (c) 2007 Luminary Micro, Inc.

nm256

======================================================= Documentation for the NeoMagic 256AV/256ZX sound driver ======================================================= You're looking at version 1.1 o

nm256

======================================================= Documentation for the NeoMagic 256AV/256ZX sound driver ======================================================= You're looking at version 1.1 o

nm256

======================================================= Documentation for the NeoMagic 256AV/256ZX sound driver ======================================================= You're looking at version 1.1 o

extensions.ael

/////////////////////////////////////////////////////////////////////////////// // Helpdesk Queue context hd-queue { s => { NoOp(Add a background sound to tell the user their options); Queue(hel

extensions.ael

/////////////////////////////////////////////////////////////////////////////// // Helpdesk Queue context hd-queue { s => { NoOp(Add a background sound to tell the user their options); Queue(hel

extensions.ael

/////////////////////////////////////////////////////////////////////////////// // Helpdesk Queue context hd-queue { s => { NoOp(Add a background sound to tell the user their options); Queue(hel

extensions.ael

/////////////////////////////////////////////////////////////////////////////// // Helpdesk Queue context hd-queue { s => { NoOp(Add a background sound to tell the user their options); Queue(hel

redalert.c

/*************************************************************************** Irem Red Alert sound hardware The manual lists two sets of sounds. Analogue: - Formation Aircraft - Dive bombers

smashtv.c

/************************************************************************* Preliminary driver for Williams/Midway games using the TMS34010 processor This is very much a work in progress. sound