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BatPlane Bomb BStaObject Bullet Crash EObject Explode ListPro Map MyBullet Package RandomPic Sound StaticEObj

qsound.h

/********************************************************* Capcom Q-Sound system *********************************************************/ #ifndef __QSOUND_H__ #define __QSOUND_H__ #include "

readme.txt

### CrashLanding ### =========================================================================== DESCRIPTION: Demonstrates how to do build a full OpenGL-based game with sound effects, and using the

qsound.h

/********************************************************* Capcom Q-Sound system *********************************************************/ #ifndef __QSOUND_H__ #define __QSOUND_H__ #include "

kernel-module-snd-soc-pxa2xx.list

/lib/modules/2.6.23/kernel/sound/soc/pxa/snd-soc-pxa2xx.ko

deva-ctrl-atlasii_ac97.use

%C - Sound driver for the ATLASII AC97 This is a DLL of the io-audio system. options:

qix.c

/*************************************************************************** Qix/ZooKeeper/Space Dungeon Memory Map ------------- ------ --- Qix uses two 6809 CPUs: one for data and sound and

zaxxon.c

/* * Zaxxon Soundhardware Driver * Copyright Alex Judd 1997/98 */ /*************************************************************************** Sound interface is provided by an 8255. The 8

meadows.c

/*************************************************************************** meadows.c Sound handler Dead Eye, Gypsy Juggler J. Buchmueller, June '98 ***************************************

make.sh.svn-base

#!/bin/sh dirs="`pwd`" cd ../../ && ./configure --enable-sound && gmake clean && gmake && cd ${dirs}