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Sound 的代码
文件夹.txt
BatPlane
Bomb
BStaObject
Bullet
Crash
EObject
Explode
ListPro
Map
MyBullet
Package
RandomPic
Sound
StaticEObj
qsound.h
/*********************************************************
Capcom Q-Sound system
*********************************************************/
#ifndef __QSOUND_H__
#define __QSOUND_H__
#include "
readme.txt
### CrashLanding ###
===========================================================================
DESCRIPTION:
Demonstrates how to do build a full OpenGL-based game with sound effects, and using the
qsound.h
/*********************************************************
Capcom Q-Sound system
*********************************************************/
#ifndef __QSOUND_H__
#define __QSOUND_H__
#include "
kernel-module-snd-soc-pxa2xx.list
/lib/modules/2.6.23/kernel/sound/soc/pxa/snd-soc-pxa2xx.ko
deva-ctrl-atlasii_ac97.use
%C - Sound driver for the ATLASII AC97
This is a DLL of the io-audio system.
options:
qix.c
/***************************************************************************
Qix/ZooKeeper/Space Dungeon Memory Map
------------- ------ ---
Qix uses two 6809 CPUs: one for data and sound and
zaxxon.c
/*
* Zaxxon Soundhardware Driver
* Copyright Alex Judd 1997/98
*/
/***************************************************************************
Sound interface is provided by an 8255. The 8
meadows.c
/***************************************************************************
meadows.c
Sound handler
Dead Eye, Gypsy Juggler
J. Buchmueller, June '98
***************************************
make.sh.svn-base
#!/bin/sh
dirs="`pwd`"
cd ../../ && ./configure --enable-sound && gmake clean && gmake && cd ${dirs}