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Sound 的代码
emu10k1.h
#ifndef __SOUND_EMU10K1_H
#define __SOUND_EMU10K1_H
/*
* Copyright (c) by Jaroslav Kysela ,
* Creative Labs, Inc.
* Definitions for EMU10K1 (SB Live!) chips
*
*
* This
sb16.h
#ifndef SB16_H
#define SB16_H
#include "../drivers.h"
#include
#include
#define SB_TIMEOUT 32000 /* timeout count */
/* IRQ, base address and DMA channels */
#
au88x0_mixer.c
/*
* Vortex Mixer support.
*
* There is much more than just the AC97 mixer...
*
*/
#include
#include
#include
#include
#include "au8
soundutils.h
// $Id: soundutils.h,v 1.2 1999/10/19 07:13:02 elrod Exp $
#ifndef INCLUDED_SOUND_UTILS_H
#define INCLUDED_SOUND_UTILS_H
#include "config.h"
#include
class OutputInfo
debug.java
import java.io.*;
import java.util.*;
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.Sprite;
import com.nokia.mid.ui.*;
import com.nokia.mid.sound.Sound;
import javax.mi
xiyou.java
import java.io.*;
import java.util.*;
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.Sprite;
import com.nokia.mid.ui.*;
import com.nokia.mid.sound.Sound;
import javax.mi
debug.java
import java.io.*;
import java.util.*;
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.Sprite;
import com.nokia.mid.ui.*;
import com.nokia.mid.sound.Sound;
import javax.mi
xiyou.java
import java.io.*;
import java.util.*;
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.Sprite;
import com.nokia.mid.ui.*;
import com.nokia.mid.sound.Sound;
import javax.mi
emu10k1.h
#ifndef __SOUND_EMU10K1_H
#define __SOUND_EMU10K1_H
/*
* Copyright (c) by Jaroslav Kysela ,
* Creative Labs, Inc.
* Definitions for EMU10K1 (SB Live!) chips
*
*
* This
au88x0_mixer.c
/*
* Vortex Mixer support.
*
* There is much more than just the AC97 mixer...
*
*/
#include
#include
#include
#include
#include "au8