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找到约 12,685 项符合 Sound 的代码

sound-faq

bttv and sound mini howto ========================= There are alot of different bt848/849/878/879 based boards available. Making video work often is not a big deal, because this is handled completel

sound.cpp

#include "Sound.h" #define SAFE_RELEASE(p) {if (p) { p->Release(); p = NULL;}} CSound::CSound() { CoInitialize(NULL); m_pDirectAudioPerformance = NULL; m_pDirectAudioLoader = NULL;

api.bas

Attribute VB_Name = "API" Public Sound As New math1 '调用声音类 '延时 Public Declare Sub Sleep Lib "kernel32" (ByVal dwMilliseconds As Long) 'Download by http://www.codefans.net Public Declare Fu

frame_win.m

%读音频文件 clear all; [filename,pathname]=uigetfile('d:\ttt.wav','请选择语音文件:'); [sound,fs]=wavread([pathname,filename]); a=size(sound(:,2)); Tn=(a(1)-1)/fs; t=0:1/fs:Tn; figure(1) subplot(411),plot(t,s

sound.asm

// GCC for SUNPLUS u'nSP version 1.0.23 // Command: C:\PROGRA~1\Sunplus\UNSPID~1.2D\toolchain\cc1.exe C:\DOCUME~1\lk\LOCALS~1\Temp\cc2Laaaa.i -fkeep-inline-functions -quiet -dumpbase Sound.c -mglobal

sound.c

//====================================================== // 文件名称: Sound.c // 功能描述: 语音播放函数 // 维护记录: 2006-08-30 v1.0 //====================================================== #include "spce061a.h"

siren.c

#include #include void main(void) { unsigned frequency; do { for (frequency = 500; frequency

id_sd.c

// // ID Engine // ID_SD.c - Sound Manager for Wolfenstein 3D // v1.2 // By Jason Blochowiak // // // This module handles dealing with generating sound on the appropriate // hardware // /