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Sound 的代码
videosnd1.c
//video gen and sound
//D.5 is sync:1000 ohm + diode to 75 ohm resistor
//D.6 is video:330 ohm + diode to 75 ohm resistor
//C.0 is sound
#include
#includ
audioplay.java
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class AudioPlay extends JApplet {
private AudioClip sound1, sound2, currentSound;
private JButt
ice1712.h
#ifndef __SOUND_ICE1712_H
#define __SOUND_ICE1712_H
/*
* ALSA driver for ICEnsemble ICE1712 (Envy24)
*
* Copyright (c) 2000 Jaroslav Kysela
*
* This program is free software;
ice1712.h
#ifndef __SOUND_ICE1712_H
#define __SOUND_ICE1712_H
/*
* ALSA driver for ICEnsemble ICE1712 (Envy24)
*
* Copyright (c) 2000 Jaroslav Kysela
*
* This program is free software;
fileplayer.cc
/* MPEG/WAVE Sound library
(C) 1997 by Jung woo-jae */
// Fileplayer.cc
// It's an example for how to use MPEG/WAVE Sound library
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include
makefile.am
## Makefile.am for SDL using the Enlightened Sound Daemon sound driver
noinst_LTLIBRARIES = libaudio_esd.la
libaudio_esd_la_SOURCES = $(SRCS)
esd_lib = \"@esd_lib@\"
# The SDL audio driver sources
audioplay.java
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class AudioPlay extends JApplet {
private AudioClip sound1, sound2, currentSound;
private JButt
makefile.am
## Makefile.am for SDL using the Enlightened Sound Daemon sound driver
noinst_LTLIBRARIES = libaudio_esd.la
libaudio_esd_la_SOURCES = $(SRCS)
esd_lib = \"@esd_lib@\"
# The SDL audio driver sources
gamecanvas.java
import com.nokia.mid.sound.Sound;
import com.nokia.mid.ui.*;
import java.io.*;
import java.util.*;
import javax.microedition.lcdui.*;
import javax.microedition.rms.RecordStore;
public
gamecanvas.java.bak
import com.nokia.mid.sound.Sound;
import com.nokia.mid.ui.*;
import java.io.*;
import java.util.*;
import javax.microedition.lcdui.*;
import javax.microedition.rms.RecordStore;
public