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Sound 的代码
trans_16.c
/*
* linux/sound/oss/dmasound/trans_16.c
*
* 16 bit translation routines. Only used by Power mac at present.
*
* See linux/sound/oss/dmasound/dmasound_core.c for copyright and
* history pri
hoontech.h
#ifndef __SOUND_HOONTECH_H
#define __SOUND_HOONTECH_H
/*
* ALSA driver for ICEnsemble ICE1712 (Envy24)
*
* Lowlevel functions for Hoontech STDSP24
*
* Copyright (c) 2000 Jaroslav Kysela
mikmod.texi
\input texinfo @c -*-texinfo-*-
@c %**start of header
@setfilename mikmod.info
@settitle MikMod sound library
@c %**end of header
@ignore
MikMod Sound Library Documentation
$Id: mikmod.texi,v 1.
targ.c
/* Sound channel usage
0 = CPU music, Shoot
1 = Crash
2 = Spectar sound
3 = Tone generator
*/
#include "driver.h"
static int tone_channel;
unsigned char targ_spec_flag;
sta
trans_16.c
/*
* linux/sound/oss/dmasound/trans_16.c
*
* 16 bit translation routines. Only used by Power mac at present.
*
* See linux/sound/oss/dmasound/dmasound_core.c for copyright and
* history pri
hoontech.h
#ifndef __SOUND_HOONTECH_H
#define __SOUND_HOONTECH_H
/*
* ALSA driver for ICEnsemble ICE1712 (Envy24)
*
* Lowlevel functions for Hoontech STDSP24
*
* Copyright (c) 2000 Jaroslav Kysela
trans_16.c
/*
* linux/sound/oss/dmasound/trans_16.c
*
* 16 bit translation routines. Only used by Power mac at present.
*
* See linux/sound/oss/dmasound/dmasound_core.c for copyright and
* history pri
hoontech.h
#ifndef __SOUND_HOONTECH_H
#define __SOUND_HOONTECH_H
/*
* ALSA driver for ICEnsemble ICE1712 (Envy24)
*
* Lowlevel functions for Hoontech STDSP24
*
* Copyright (c) 2000 Jaroslav Kysela
gamemanager.java
package com.brackeen.javagamebook.tilegame;
import java.awt.Graphics2D;
import java.util.logging.*;
import javax.sound.sampled.AudioFormat;
import com.brackeen.javagamebook.sound.MidiPlayer;
gamemanager.java
package com.brackeen.javagamebook.tilegame;
import java.awt.Graphics2D;
import java.util.logging.*;
import javax.sound.sampled.AudioFormat;
import com.brackeen.javagamebook.sound.MidiPlayer;