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trans_16.c

/* * linux/sound/oss/dmasound/trans_16.c * * 16 bit translation routines. Only used by Power mac at present. * * See linux/sound/oss/dmasound/dmasound_core.c for copyright and * history pri

hoontech.h

#ifndef __SOUND_HOONTECH_H #define __SOUND_HOONTECH_H /* * ALSA driver for ICEnsemble ICE1712 (Envy24) * * Lowlevel functions for Hoontech STDSP24 * * Copyright (c) 2000 Jaroslav Kysela

mikmod.texi

\input texinfo @c -*-texinfo-*- @c %**start of header @setfilename mikmod.info @settitle MikMod sound library @c %**end of header @ignore MikMod Sound Library Documentation $Id: mikmod.texi,v 1.

targ.c

/* Sound channel usage 0 = CPU music, Shoot 1 = Crash 2 = Spectar sound 3 = Tone generator */ #include "driver.h" static int tone_channel; unsigned char targ_spec_flag; sta

trans_16.c

/* * linux/sound/oss/dmasound/trans_16.c * * 16 bit translation routines. Only used by Power mac at present. * * See linux/sound/oss/dmasound/dmasound_core.c for copyright and * history pri

hoontech.h

#ifndef __SOUND_HOONTECH_H #define __SOUND_HOONTECH_H /* * ALSA driver for ICEnsemble ICE1712 (Envy24) * * Lowlevel functions for Hoontech STDSP24 * * Copyright (c) 2000 Jaroslav Kysela

trans_16.c

/* * linux/sound/oss/dmasound/trans_16.c * * 16 bit translation routines. Only used by Power mac at present. * * See linux/sound/oss/dmasound/dmasound_core.c for copyright and * history pri

hoontech.h

#ifndef __SOUND_HOONTECH_H #define __SOUND_HOONTECH_H /* * ALSA driver for ICEnsemble ICE1712 (Envy24) * * Lowlevel functions for Hoontech STDSP24 * * Copyright (c) 2000 Jaroslav Kysela

gamemanager.java

package com.brackeen.javagamebook.tilegame; import java.awt.Graphics2D; import java.util.logging.*; import javax.sound.sampled.AudioFormat; import com.brackeen.javagamebook.sound.MidiPlayer;

gamemanager.java

package com.brackeen.javagamebook.tilegame; import java.awt.Graphics2D; import java.util.logging.*; import javax.sound.sampled.AudioFormat; import com.brackeen.javagamebook.sound.MidiPlayer;