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Sound 的代码
hoontech.h
#ifndef __SOUND_HOONTECH_H
#define __SOUND_HOONTECH_H
/*
* ALSA driver for ICEnsemble ICE1712 (Envy24)
*
* Lowlevel functions for Hoontech STDSP24
*
* Copyright (c) 2000 Jaroslav Kysela
vidc_synth.c
/*
* sound/vidc_synth.c
*
* Synthesizer routines for the VIDC
*
* Copyright (C) 1997 Russell King
*/
#include
#include "sound_config.h"
#include "vidc.h"
#if defined(CONFIG_VI
makefile
ifndef PWLIBDIR
PWLIBDIR = $(HOME)/pwlib
endif
PLUGIN_NAME = alsa
PLUGIN_FAMILY = device/sound
PLUGIN_LIBS = -lasound
PLUGIN_SOURCES = sound_alsa.cxx
include ../../make/plugins.mak
gamemanager.java
package com.brackeen.javagamebook.tilegame;
import java.awt.Graphics2D;
import java.util.logging.*;
import javax.sound.sampled.AudioFormat;
import com.brackeen.javagamebook.sound.MidiPlayer;
midi_syms.c
/*
* Exported symbols for midi driver.
* __NO_VERSION__ because this is still part of sound.o.
*/
#define __NO_VERSION__
#include
char midi_syms_symbol;
#include "sound_config.h
mikmod.texi
\input texinfo @c -*-texinfo-*-
@c %**start of header
@setfilename mikmod.info
@settitle MikMod sound library
@c %**end of header
@ignore
MikMod Sound Library Documentation
$Id: mikmod.texi,v 1.
midi_syms.c
/*
* Exported symbols for midi driver.
* __NO_VERSION__ because this is still part of sound.o.
*/
#define __NO_VERSION__
#include
char midi_syms_symbol;
#include "sound_config.h
gamemanager.java
package com.brackeen.javagamebook.tilegame;
import java.awt.Graphics2D;
import java.util.logging.*;
import javax.sound.sampled.AudioFormat;
import com.brackeen.javagamebook.sound.MidiPlayer;
audiocontrol.java
package net.sf.fmj.media.control;
import javax.media.Control;
import javax.sound.sampled.BooleanControl;
import javax.sound.sampled.FloatControl;
/**
* A generic control over audio.
*
* TODO pro
trans_16.c
/*
* linux/sound/oss/dmasound/trans_16.c
*
* 16 bit translation routines. Only used by Power mac at present.
*
* See linux/sound/oss/dmasound/dmasound_core.c for copyright and
* history pri