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找到约 10,000 项符合 Sound 的代码

hoontech.h

#ifndef __SOUND_HOONTECH_H #define __SOUND_HOONTECH_H /* * ALSA driver for ICEnsemble ICE1712 (Envy24) * * Lowlevel functions for Hoontech STDSP24 * * Copyright (c) 2000 Jaroslav Kysela

vidc_synth.c

/* * sound/vidc_synth.c * * Synthesizer routines for the VIDC * * Copyright (C) 1997 Russell King */ #include #include "sound_config.h" #include "vidc.h" #if defined(CONFIG_VI

makefile

ifndef PWLIBDIR PWLIBDIR = $(HOME)/pwlib endif PLUGIN_NAME = alsa PLUGIN_FAMILY = device/sound PLUGIN_LIBS = -lasound PLUGIN_SOURCES = sound_alsa.cxx include ../../make/plugins.mak

gamemanager.java

package com.brackeen.javagamebook.tilegame; import java.awt.Graphics2D; import java.util.logging.*; import javax.sound.sampled.AudioFormat; import com.brackeen.javagamebook.sound.MidiPlayer;

midi_syms.c

/* * Exported symbols for midi driver. * __NO_VERSION__ because this is still part of sound.o. */ #define __NO_VERSION__ #include char midi_syms_symbol; #include "sound_config.h

mikmod.texi

\input texinfo @c -*-texinfo-*- @c %**start of header @setfilename mikmod.info @settitle MikMod sound library @c %**end of header @ignore MikMod Sound Library Documentation $Id: mikmod.texi,v 1.

midi_syms.c

/* * Exported symbols for midi driver. * __NO_VERSION__ because this is still part of sound.o. */ #define __NO_VERSION__ #include char midi_syms_symbol; #include "sound_config.h

gamemanager.java

package com.brackeen.javagamebook.tilegame; import java.awt.Graphics2D; import java.util.logging.*; import javax.sound.sampled.AudioFormat; import com.brackeen.javagamebook.sound.MidiPlayer;

audiocontrol.java

package net.sf.fmj.media.control; import javax.media.Control; import javax.sound.sampled.BooleanControl; import javax.sound.sampled.FloatControl; /** * A generic control over audio. * * TODO pro

trans_16.c

/* * linux/sound/oss/dmasound/trans_16.c * * 16 bit translation routines. Only used by Power mac at present. * * See linux/sound/oss/dmasound/dmasound_core.c for copyright and * history pri