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找到约 10,000 项符合 Sound 的代码

resource.h

//{{NO_DEPENDENCIES}} // Microsoft Developer Studio generated include file. // Used by CCeButtonST_Demo.rc // #define IDD_CCEBUTTONST_DEMO_DIALOG 102 #define IDR_MAINFRAME 1

globals.h

#ifndef _h_globals #define _h_globals #include #include #define IDS_LINEERR_REINIT 190 #define IDS_LINEERR_NOMEM 182 #define WM_CHILD_MOUSE WM_USER+1 #define WM_

resource.h

//{{NO_DEPENDENCIES}} // Microsoft Developer Studio generated include file. // Used by CCeButtonST_Demo.rc // #define IDD_CCEBUTTONST_DEMO_DIALOG 102 #define IDR_MAINFRAME 1

resource.h

//{{NO_DEPENDENCIES}} // Microsoft Developer Studio generated include file. // Used by CCeButtonST_Demo.rc // #define IDD_CCEBUTTONST_DEMO_DIALOG 102 #define IDR_MAINFRAME 1

resource.h

//{{NO_DEPENDENCIES}} // Microsoft Developer Studio generated include file. // Used by CCeButtonST_Demo.rc // #define IDD_CCEBUTTONST_DEMO_DIALOG 102 #define IDR_MAINFRAME 1

convolve.c

#include "stdio.h" #ifndef mips #include "stdlib.h" #endif #include "xlisp.h" #include "sound.h" #include "falloc.h" #include "cext.h" #include "convolve.h" void convolve_free(); typedef struct co

sfamp3.exp

DLXUSE_BEGIN LIBLOADS_BEGIN LIBLOADS_END LIBEXPORT_BEGIN LIBEXPORT(mp3_init_driver) LIBEXPORT(mp3_init_file) LIBEXPORT(mp3_play_file) LIBEXPORT(mp3_poll_file) LIBE

resource.h

//{{NO_DEPENDENCIES}} // Microsoft Developer Studio generated include file. // Used by CCeButtonST_Demo.rc // #define IDD_CCEBUTTONST_DEMO_DIALOG 102 #define IDR_MAINFRAME 1

audiorecorder.java

import java.io.ByteArrayInputStream; import java.io.ByteArrayOutputStream; import java.io.File; import java.io.IOException; import javax.sound.sampled.AudioFileFormat; import javax.sound.sample

btnst.h

#ifndef _BTNST_H #define _BTNST_H // Uncomment the following line to enable support for sound effects #define BTNST_USE_SOUND #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000