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Sound 的代码
resource.h
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by CCeButtonST_Demo.rc
//
#define IDD_CCEBUTTONST_DEMO_DIALOG 102
#define IDR_MAINFRAME 1
globals.h
#ifndef _h_globals
#define _h_globals
#include
#include
#define IDS_LINEERR_REINIT 190
#define IDS_LINEERR_NOMEM 182
#define WM_CHILD_MOUSE WM_USER+1
#define WM_
resource.h
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by CCeButtonST_Demo.rc
//
#define IDD_CCEBUTTONST_DEMO_DIALOG 102
#define IDR_MAINFRAME 1
resource.h
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by CCeButtonST_Demo.rc
//
#define IDD_CCEBUTTONST_DEMO_DIALOG 102
#define IDR_MAINFRAME 1
resource.h
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by CCeButtonST_Demo.rc
//
#define IDD_CCEBUTTONST_DEMO_DIALOG 102
#define IDR_MAINFRAME 1
convolve.c
#include "stdio.h"
#ifndef mips
#include "stdlib.h"
#endif
#include "xlisp.h"
#include "sound.h"
#include "falloc.h"
#include "cext.h"
#include "convolve.h"
void convolve_free();
typedef struct co
sfamp3.exp
DLXUSE_BEGIN
LIBLOADS_BEGIN
LIBLOADS_END
LIBEXPORT_BEGIN
LIBEXPORT(mp3_init_driver)
LIBEXPORT(mp3_init_file)
LIBEXPORT(mp3_play_file)
LIBEXPORT(mp3_poll_file)
LIBE
resource.h
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by CCeButtonST_Demo.rc
//
#define IDD_CCEBUTTONST_DEMO_DIALOG 102
#define IDR_MAINFRAME 1
audiorecorder.java
import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.File;
import java.io.IOException;
import javax.sound.sampled.AudioFileFormat;
import javax.sound.sample
btnst.h
#ifndef _BTNST_H
#define _BTNST_H
// Uncomment the following line to enable support for sound effects
#define BTNST_USE_SOUND
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000