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Sound 的代码
filter3d.java
package com.brackeen.javagamebook.sound;
import com.brackeen.javagamebook.graphics.Sprite;
/**
The Filter3d class is a SoundFilter that creates a 3d sound
effect. The sound is filtered
repository
raine/source/sound
f3system.h
// sound defs
extern int max_banks_this_game; //=memory_region_length(REGION_SOUND1)/0x200000;
extern char f3_shared_ram[]; // In case a driver needs to map this...
extern int int7_active; // Trigger
loopwave.c
/* Program to load a wave file and loop playing it using SDL sound */
/* loopwaves.c is much more robust in handling WAVE files --
This is only for simple WAVEs
*/
#include
#include
loopwave.c
/* Program to load a wave file and loop playing it using SDL sound */
/* loopwaves.c is much more robust in handling WAVE files --
This is only for simple WAVEs
*/
#include
#inc
config.in
# drivers/sound/dmasound/Config.in
if [ "$CONFIG_ATARI" = "y" ]; then
dep_tristate ' Atari DMA sound support' CONFIG_DMASOUND_ATARI $CONFIG_SOUND
fi
if [ "$CONFIG_ALL_PPC" = "y" ]; then
dep_tr
sound-faq
bttv and sound mini howto
=========================
There are alot of different bt848/849/878/879 based boards available.
Making video work often is not a big deal, because this is handled
completel
makefile
all: sound.o
# testresched.o sendresched.o
# all: rt_process.o rt_irq.o rt_irq_gen.o nonrt_irq.o monitor
MYCFLAGS = -O2 -Wall
include ../../../rtl.mk
sound.o: sound.c
$(CC) ${INCLUDE} ${CFLAGS} -c
.depend
sound.o: \
/usr/src/Project/rtlinux-nfs-root/rtlinux-3.1/include/rtl_fifo.h
cs4218_tdm.c
/* This is a modified version of linux/drivers/sound/dmasound.c to
* support the CS4218 codec on the 8xx TDM port. Thanks to everyone
* that contributed to the dmasound software (which includes me