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找到约 12,685 项符合 Sound 的代码

filter3d.java

package com.brackeen.javagamebook.sound; import com.brackeen.javagamebook.graphics.Sprite; /** The Filter3d class is a SoundFilter that creates a 3d sound effect. The sound is filtered

f3system.h

// sound defs extern int max_banks_this_game; //=memory_region_length(REGION_SOUND1)/0x200000; extern char f3_shared_ram[]; // In case a driver needs to map this... extern int int7_active; // Trigger

loopwave.c

/* Program to load a wave file and loop playing it using SDL sound */ /* loopwaves.c is much more robust in handling WAVE files -- This is only for simple WAVEs */ #include #include

loopwave.c

/* Program to load a wave file and loop playing it using SDL sound */ /* loopwaves.c is much more robust in handling WAVE files -- This is only for simple WAVEs */ #include #inc

config.in

# drivers/sound/dmasound/Config.in if [ "$CONFIG_ATARI" = "y" ]; then dep_tristate ' Atari DMA sound support' CONFIG_DMASOUND_ATARI $CONFIG_SOUND fi if [ "$CONFIG_ALL_PPC" = "y" ]; then dep_tr

sound-faq

bttv and sound mini howto ========================= There are alot of different bt848/849/878/879 based boards available. Making video work often is not a big deal, because this is handled completel

makefile

all: sound.o # testresched.o sendresched.o # all: rt_process.o rt_irq.o rt_irq_gen.o nonrt_irq.o monitor MYCFLAGS = -O2 -Wall include ../../../rtl.mk sound.o: sound.c $(CC) ${INCLUDE} ${CFLAGS} -c

.depend

sound.o: \ /usr/src/Project/rtlinux-nfs-root/rtlinux-3.1/include/rtl_fifo.h

cs4218_tdm.c

/* This is a modified version of linux/drivers/sound/dmasound.c to * support the CS4218 codec on the 8xx TDM port. Thanks to everyone * that contributed to the dmasound software (which includes me