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Sound 的代码
ossaix.cxx
/*
* sound.cxx
*
* Sound driver implementation.
*
* Portable Windows Library
*
* Copyright (c) 1993-1998 Equivalence Pty. Ltd.
*
* The contents of this file are subject to the Mozill
soundfilter.java
package com.brackeen.javagamebook.sound;
/**
A abstract class designed to filter sound samples.
Since SoundFilters may use internal buffering of samples,
a new SoundFilter object sho
soundfilter.java
package com.brackeen.javagamebook.sound;
/**
A abstract class designed to filter sound samples.
Since SoundFilters may use internal buffering of samples,
a new SoundFilter object sho
soundfilter.java
package com.brackeen.javagamebook.sound;
/**
A abstract class designed to filter sound samples.
Since SoundFilters may use internal buffering of samples,
a new SoundFilter object sho
af_surround.c
/*
This is an libaf filter to do simple decoding of matrixed surround
sound. This will provide a (basic) surround-sound effect from
audio encoded for Dolby Surround, Pro Logic etc.
* This
oss.cxx
/*
* sound.cxx
*
* Sound driver implementation.
*
* Portable Windows Library
*
* Copyright (c) 1993-1998 Equivalence Pty. Ltd.
*
* The contents of this file are subject to the Mozill
soundfilter.java
package com.brackeen.javagamebook.sound;
/**
A abstract class designed to filter sound samples.
Since SoundFilters may use internal buffering of samples,
a new SoundFilter object sho
soundfilter.java
package com.brackeen.javagamebook.sound;
/**
A abstract class designed to filter sound samples.
Since SoundFilters may use internal buffering of samples,
a new SoundFilter object sho
soundfilter.java
package com.brackeen.javagamebook.sound;
/**
A abstract class designed to filter sound samples.
Since SoundFilters may use internal buffering of samples,
a new SoundFilter object sho
soundfilter.java
package com.brackeen.javagamebook.sound;
/**
A abstract class designed to filter sound samples.
Since SoundFilters may use internal buffering of samples,
a new SoundFilter object sho