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Sound 的代码
goldpoint.h
//********************************************
//********************************************
#include
#include
#include "gamelib\ddutil.h"
#include "gamelib\gp_init.h"
speaker.c
/*
Play sound buffer
*/
#include "netfone.h"
/* GSMDECOMP -- Uncompress the contents of a sound buffer using GSM. */
static void gsmdecomp(LPCLIENT_DATA pClientData, soundbuf *sb)
main.c
/* Streaming sound driver
*
* (c)2000 Dan Potter
*
* This slightly more complicated version allows for sound effect channels,
* and full sampling rate, panning, and volume control for each. The t
soundfilter.java
package com.brackeen.javagamebook.sound;
/**
A abstract class designed to filter sound samples.
Since SoundFilters may use internal buffering of samples,
a new SoundFilter object sho
dmasound.h
/*
* linux/drivers/sound/dmasound/dmasound.h
*
*
* Minor numbers for the sound driver.
*
* Unfortunately Creative called the codec chip of SB as a DSP. For this
* reason the /dev/dsp is re
walkdemo.dpr
program WalkDemo;
uses
Forms,
Sound in '..\..\Common\Sound.pas',
MiniDX in '..\..\DirectX\MiniDX.pas',
DXError in '..\..\DirectX\DXError.pas',
ADKMaps in '..\..\ISO\ADKMaps.pas',
main.c
/* Streaming sound driver
*
* (c)2000 Dan Potter
*
* This slightly more complicated version allows for sound effect channels,
* and full sampling rate, panning, and volume control for each. The t
soundfilter.java
package com.brackeen.javagamebook.sound;
/**
A abstract class designed to filter sound samples.
Since SoundFilters may use internal buffering of samples,
a new SoundFilter object sho
minors.h
#ifndef __SOUND_MINORS_H
#define __SOUND_MINORS_H
/*
* MINOR numbers
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Publi
ossaix.cxx
/*
* sound.cxx
*
* Sound driver implementation.
*
* Portable Windows Library
*
* Copyright (c) 1993-1998 Equivalence Pty. Ltd.
*
* The contents of this file are subject to the Mozill