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找到约 10,000 项符合 Sound 的代码

goldpoint.h

//******************************************** //******************************************** #include #include #include "gamelib\ddutil.h" #include "gamelib\gp_init.h"

speaker.c

/* Play sound buffer */ #include "netfone.h" /* GSMDECOMP -- Uncompress the contents of a sound buffer using GSM. */ static void gsmdecomp(LPCLIENT_DATA pClientData, soundbuf *sb)

main.c

/* Streaming sound driver * * (c)2000 Dan Potter * * This slightly more complicated version allows for sound effect channels, * and full sampling rate, panning, and volume control for each. The t

soundfilter.java

package com.brackeen.javagamebook.sound; /** A abstract class designed to filter sound samples. Since SoundFilters may use internal buffering of samples, a new SoundFilter object sho

dmasound.h

/* * linux/drivers/sound/dmasound/dmasound.h * * * Minor numbers for the sound driver. * * Unfortunately Creative called the codec chip of SB as a DSP. For this * reason the /dev/dsp is re

walkdemo.dpr

program WalkDemo; uses Forms, Sound in '..\..\Common\Sound.pas', MiniDX in '..\..\DirectX\MiniDX.pas', DXError in '..\..\DirectX\DXError.pas', ADKMaps in '..\..\ISO\ADKMaps.pas',

main.c

/* Streaming sound driver * * (c)2000 Dan Potter * * This slightly more complicated version allows for sound effect channels, * and full sampling rate, panning, and volume control for each. The t

soundfilter.java

package com.brackeen.javagamebook.sound; /** A abstract class designed to filter sound samples. Since SoundFilters may use internal buffering of samples, a new SoundFilter object sho

minors.h

#ifndef __SOUND_MINORS_H #define __SOUND_MINORS_H /* * MINOR numbers * * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Publi

ossaix.cxx

/* * sound.cxx * * Sound driver implementation. * * Portable Windows Library * * Copyright (c) 1993-1998 Equivalence Pty. Ltd. * * The contents of this file are subject to the Mozill