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找到约 12,685 项符合 Sound 的代码

readme

This gsm code was extracted from verison 12.17.3 of the Sox sound tools.

sound.cpp

/********************************************************************** ** Copyright (C) 2000-2002 Trolltech AS. All rights reserved. ** ** This file is part of the Qtopia Environment. ** ** This fil

sound.h

/********************************************************************** ** Copyright (C) 2000-2002 Trolltech AS. All rights reserved. ** ** This file is part of the Qtopia Environment. ** ** This fil

sound.cc

///////////////////////////////////////////////////////////// // Flash Plugin and Player // Copyright (C) 1998,1999 Olivier Debon // // This program is free software; you can redistribute it and/or /

sound.h

///////////////////////////////////////////////////////////// // Flash Plugin and Player // Copyright (C) 1998 Olivier Debon // // This program is free software; you can redistribute it and/or // mod

readme

This gsm code was extracted from verison 12.17.3 of the Sox sound tools.

makefile

# # @(#)Makefile 1.1 92/07/30 SMI # DESTDIR = INSDIR = $(DESTDIR)/usr/demo/SOUND/sounds # source files in this directory PHONE_SOUNDS = busy.au dialtone.au fastbusy.au ring.au \ touchtone.1.au touc

config.in

# drivers/sound/dmasound/Config.in if [ "$CONFIG_ATARI" = "y" ]; then dep_tristate ' Atari DMA sound support' CONFIG_DMASOUND_ATARI $CONFIG_SOUND fi if [ "$CONFIG_ALL_PPC" = "y" ]; then dep_tr

sound-faq

bttv and sound mini howto ========================= There are alot of different bt848/849/878/879 based boards available. Making video work often is not a big deal, because this is handled completel

loopwave.c

/* Program to load a wave file and loop playing it using SDL sound */ /* loopwaves.c is much more robust in handling WAVE files -- This is only for simple WAVEs */ #include #inc