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Sound 的代码
consio.hpp
#ifndef _RAR_CONSIO_
#define _RAR_CONSIO_
enum {ALARM_SOUND,ERROR_SOUND,QUESTION_SOUND};
enum PASSWORD_TYPE {PASSWORD_GLOBAL,PASSWORD_FILE,PASSWORD_ARCHIVE};
void InitConsoleOptions(MESSAGE_TYPE Ms
consio.hpp
#ifndef _RAR_CONSIO_
#define _RAR_CONSIO_
enum {ALARM_SOUND,ERROR_SOUND,QUESTION_SOUND};
enum PASSWORD_TYPE {PASSWORD_GLOBAL,PASSWORD_FILE,PASSWORD_ARCHIVE};
void InitConsoleOptions(MESSAGE_TYPE Ms
nebu_sourcecopy.h
#ifndef NEBU_Sound_SourceCopy_H
#define NEBU_Sound_SourceCopy_H
#include "audio/nebu_Sound.h"
#include "audio/nebu_SoundSystem.h"
#include "audio/nebu_SourceSample.h"
#include "base/nebu_Vector3.h"
audio.h
#ifndef __ASM_ARCH_AUDIO_H__
#define __ASM_ARCH_AUDIO_H__
#include
#include
#include
typedef struct {
int (*startup)(struct snd_pcm_substream *, void *
audio.h
#ifndef __ASM_ARCH_AUDIO_H__
#define __ASM_ARCH_AUDIO_H__
#include
#include
#include
typedef struct {
int (*startup)(struct snd_pcm_substream *, void *
consio.hpp
#ifndef _RAR_CONSIO_
#define _RAR_CONSIO_
enum {ALARM_SOUND,ERROR_SOUND,QUESTION_SOUND};
enum PASSWORD_TYPE {PASSWORD_GLOBAL,PASSWORD_FILE,PASSWORD_ARCHIVE};
void InitConsoleOptions(MESSAGE_TYPE Ms
alarmclk.naf
new_alrm_time[3] i
new_alrm_time[2] i
new_alrm_time[1] i
new_alrm_time[0] i
ld_new_alrm_time i
clock i
reset i
new_clk_time[3] i
new_clk_time[2] i
new_clk_time[1] i
new_c
ircode_dss_555.c
#include "user_init.h"
#include "global.h"
#include "ircode.h"
#include "irconfig.h"
const BYTE ir_mapcode[]=
{
IRC_NULL, IRC_POWER, IRC_NULL, IRC_NULL, // 0x00, 0x01,
ls_system.h
////////////////////////////////
#define FLAG_COMMAND_NO 0x0000
#define FLAG_COMMAND_UP 0x0001
#define FLAG_COMMAND_ACK 0x0002
#define FLAG_COMMAND_ERASE 0x0003
//////////////////////////
macboing.c
/*
* Mac bong noise generator. Note - we ought to put a boingy noise
* here 8)
*
* ----------------------------------------------------------------------
* 16.11.98:
* rewrote some functions,