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sound.cpp

/******************************************************************** * Advanced 3D Game Programming using DirectX 9.0 * *****************************************************************

sound.h

/******************************************************************** * Advanced 3D Game Programming using DirectX 9.0 * *****************************************************************

sound.cpp

#include "..\..\lib\Fly3D.h" #include "gamelib.h" void dyn_sound::play() { if (instance!=-1) snd->buf[instance]->Play(0,0,loop?DSBPLAY_LOOPING:0); } dyn_sound::dyn_sound() { type=TYPE

sound.h

class dyn_sound : public bsp_object { public: sound *snd; int instance; vector *lockpos,*lockvel; int volume,loop; float mindist,maxdist; dyn_sound(); virtual ~dyn_sound(); i

sound.c

/* sound.c, HAWK game engine * * Copyright 1997-1998 by Phil Frisbie, Jr. * for Hawk Software * */ #include #include #include "wave.h" #include "internal.h" #include

sound.h

/* win32/sound.h, HAWK game engine * * Copyright 1997-1998 by Phil Frisbie, Jr. * for Hawk Software * */ #ifndef SOUND_H #define SOUND_H #include #include #

sound.xbm

#define sound_width 20 #define sound_height 23 static char sound_bits[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x07, 0x01, 0x00, 0x0c, 0x01, 0x40, 0x0c, 0x01, 0x91, 0x0c, 0x81, 0x21

sound.desktop

[Desktop Entry] Type=Application Exec=sound Icon=Sound Name=Sound Name[ja]=サウンド Name[zh_CN]=声音 CanFastload=0