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Sound 的代码
abs.h
sound_type snd_make_abs(sound_type input);
sound_type snd_abs(sound_type input);
/* LISP: (snd-abs SOUND) */
chase.h
sound_type snd_make_chase(sound_type input, double risetime, double falltime);
sound_type snd_chase(sound_type input, double risetime, double falltime);
/* LISP: (snd-chase SOUND ANYNUM ANYNUM) */
log.h
sound_type snd_make_log(sound_type input);
sound_type snd_log(sound_type input);
/* LISP: (snd-log SOUND) */
integrate.h
sound_type snd_make_integrate(sound_type input);
sound_type snd_integrate(sound_type input);
/* LISP: (snd-integrate SOUND) */
upsample.h
sound_type snd_make_up(rate_type sr, sound_type input);
sound_type snd_up(rate_type sr, sound_type input);
/* LISP: (snd-up ANYNUM SOUND) */
partial.h
sound_type snd_make_partial(rate_type sr, double hz, sound_type env);
sound_type snd_partial(rate_type sr, double hz, sound_type env);
/* LISP: (snd-partial ANYNUM ANYNUM SOUND) */
exp.h
sound_type snd_make_exp(sound_type in);
sound_type snd_exp(sound_type in);
/* LISP: (snd-exp SOUND) */
oneshot.h
sound_type snd_make_oneshot(sound_type input, double level, double ontime);
sound_type snd_oneshot(sound_type input, double level, double ontime);
/* LISP: (snd-oneshot SOUND ANYNUM ANYNUM) */
tonev.h
sound_type snd_make_tonev(sound_type s1, sound_type hz);
sound_type snd_tonev(sound_type s1, sound_type hz);
/* LISP: (snd-tonev SOUND SOUND) */
congen.h
sound_type snd_make_congen(sound_type sndin, double risetime, double falltime);
sound_type snd_congen(sound_type sndin, double risetime, double falltime);
/* LISP: (snd-congen SOUND ANYNUM ANYNUM)