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Sound 的代码
sound.xpm
/* XPM */
static char * sound_xpm[] = {
"16 16 17 1",
" c None",
". c #000000",
"+ c #9E9A8C",
"@ c #B8B4A6",
"# c #9B988A",
"$ c #CFCCC4",
"% c #E4E2DE",
"& c #D1CFC7",
"* c #C5C2B7",
"= c #DEDCD7",
sound.c
#ifdef RAINE_DOS
#include
#include
#include
#endif
/* audio related stuff */
//HAC hVoice[MIXER_MAX_CHANNELS];
//LPAUDIOWAVE lpWave[MIXER_MAX_CHANNELS];
static int num_used
sound.h
/* $Id: sound.h,v 1.13 2004/01/02 15:42:44 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This libr
demo.sound
boxHit
{
file hit.wav
looping false
}
bodyHit
{
file hit.wav
looping false
}
motor
{
file motor.wav
looping true
}
sound.h
/*
* sound.h
*
* Sound class.
*
* Portable Windows Library
*
* Copyright (c) 1993-1998 Equivalence Pty. Ltd.
*
* The contents of this file are subject to the Mozilla Public License
* Version
sound.h
/*
* sound.h
*
* Sound interface class.
*
* Portable Windows Library
*
* Copyright (c) 1993-1998 Equivalence Pty. Ltd.
*
* The contents of this file are subject to the Mozilla Public License
sound-faq
bttv and sound mini howto
=========================
There are alot of different bt848/849/878/879 based boards available.
Making video work often is not a big deal, because this is handled
completel
sound.java
package poker;
/**
* Title: 斗地主
* Description: 加载音乐类
* Copyright: Copyright (c) 2004
* Company:
* @author 李艳生
* @version 1.0
*/
import java.awt.*;
import java.appl
sound.c
#include
#include
#include
#include
#include
#include
static int filter(int x)
{
static int oldx
sound-faq
bttv and sound mini howto
=========================
There are alot of different bt848/849/878/879 based boards available.
Making video work often is not a big deal, because this is handled
completel