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找到约 10,000 项符合 Sound 的代码

sound.xpm

/* XPM */ static char * sound_xpm[] = { "16 16 17 1", " c None", ". c #000000", "+ c #9E9A8C", "@ c #B8B4A6", "# c #9B988A", "$ c #CFCCC4", "% c #E4E2DE", "& c #D1CFC7", "* c #C5C2B7", "= c #DEDCD7",

sound.c

#ifdef RAINE_DOS #include #include #include #endif /* audio related stuff */ //HAC hVoice[MIXER_MAX_CHANNELS]; //LPAUDIOWAVE lpWave[MIXER_MAX_CHANNELS]; static int num_used

sound.h

/* $Id: sound.h,v 1.13 2004/01/02 15:42:44 mbn Exp $ ** ** ClanLib Game SDK ** Copyright (C) 2003 The ClanLib Team ** For a total list of contributers see the file CREDITS. ** ** This libr

demo.sound

boxHit { file hit.wav looping false } bodyHit { file hit.wav looping false } motor { file motor.wav looping true }

sound.h

/* * sound.h * * Sound class. * * Portable Windows Library * * Copyright (c) 1993-1998 Equivalence Pty. Ltd. * * The contents of this file are subject to the Mozilla Public License * Version

sound.h

/* * sound.h * * Sound interface class. * * Portable Windows Library * * Copyright (c) 1993-1998 Equivalence Pty. Ltd. * * The contents of this file are subject to the Mozilla Public License

sound-faq

bttv and sound mini howto ========================= There are alot of different bt848/849/878/879 based boards available. Making video work often is not a big deal, because this is handled completel

sound.java

package poker; /** * Title: 斗地主 * Description: 加载音乐类 * Copyright: Copyright (c) 2004 * Company: * @author 李艳生 * @version 1.0 */ import java.awt.*; import java.appl

sound.c

#include #include #include #include #include #include static int filter(int x) { static int oldx

sound-faq

bttv and sound mini howto ========================= There are alot of different bt848/849/878/879 based boards available. Making video work often is not a big deal, because this is handled completel