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Sound 的代码
sound.cpp
// Sound.cpp: implementation of the CSound class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "Example2_ChatRoom.h"
#include "Sound.h"
sound.h
// Sound.h: interface for the CSound class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SOUND_H__69DAFAB9_C3EE_4821_8E74_9D069B9DECB9__INCLUDED_)
#
sound.diff
*** :raw2audio.c Thu Oct 11 13:12:39 1990
--- raw2audio.c Fri Nov 1 17:20:00 1991
***************
*** 23,29 ****
/* Local variables */
char *prog;
char prog_desc[] = "Convert raw data to audio
sound.java
//======================== Sound.java ======================
import java.awt.*;
import java.awt.event.*;
import java.applet.*;
import java.net.*;
public class Sound extends Applet implements Acti
sound.pas
unit Sound;
{******************************************************************************}
{ }
{ Siege Of A
sound-faq
bttv and sound mini howto
=========================
There are alot of different bt848/849/878/879 based boards available.
Making video work often is not a big deal, because this is handled
completel
sound-faq
bttv and sound mini howto
=========================
There are alot of different bt848/849/878/879 based boards available.
Making video work often is not a big deal, because this is handled
completel
sound.h
/*
* Sound core interface functions
*/
extern int register_sound_special(struct file_operations *fops, int unit);
extern int register_sound_mixer(struct file_operations *fops, int dev);
extern int
demo.sound
boxHit
{
file hit.wav
looping false
}
bodyHit
{
file hit.wav
looping false
}
motor
{
file motor.wav
looping true
}
sound.java
package com.brackeen.javagamebook.sound;
/**
The Sound class is a container for sound samples. The sound
samples are format-agnostic and are stored as a byte array.
*/
public class Soun