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sound.cpp

// Sound.cpp: implementation of the CSound class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "Example2_ChatRoom.h" #include "Sound.h"

sound.h

// Sound.h: interface for the CSound class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_SOUND_H__69DAFAB9_C3EE_4821_8E74_9D069B9DECB9__INCLUDED_) #

sound.diff

*** :raw2audio.c Thu Oct 11 13:12:39 1990 --- raw2audio.c Fri Nov 1 17:20:00 1991 *************** *** 23,29 **** /* Local variables */ char *prog; char prog_desc[] = "Convert raw data to audio

sound.java

//======================== Sound.java ====================== import java.awt.*; import java.awt.event.*; import java.applet.*; import java.net.*; public class Sound extends Applet implements Acti

sound.pas

unit Sound; {******************************************************************************} { } { Siege Of A

sound-faq

bttv and sound mini howto ========================= There are alot of different bt848/849/878/879 based boards available. Making video work often is not a big deal, because this is handled completel

sound-faq

bttv and sound mini howto ========================= There are alot of different bt848/849/878/879 based boards available. Making video work often is not a big deal, because this is handled completel

sound.h

/* * Sound core interface functions */ extern int register_sound_special(struct file_operations *fops, int unit); extern int register_sound_mixer(struct file_operations *fops, int dev); extern int

demo.sound

boxHit { file hit.wav looping false } bodyHit { file hit.wav looping false } motor { file motor.wav looping true }

sound.java

package com.brackeen.javagamebook.sound; /** The Sound class is a container for sound samples. The sound samples are format-agnostic and are stored as a byte array. */ public class Soun