代码搜索:Sound

找到约 10,000 项符合「Sound」的源代码

代码结果 10,000
www.eeworm.com/read/298327/3867982

h nullsound.h

#ifndef NULL_SOUND_H #define NULL_SOUND_H #include "../Sound.h" // Null sound system class CNullSound : public CSound { public: CNullSound() { return; } ~CNullSound() { return; } un
www.eeworm.com/read/282165/4106863

dat soundvel.dat

# # sound velocity of a fibersymmetric (hexagonal) sample as a function # of sound propagation direction # # transverse sound velocity -10.3984 901.543694 -7.9189 870.020424 -5.4692 8
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extra entries.extra

/Makefile////*/// /sound_alsa.cxx////*/// /sound_alsa.h////*///
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extra entries.extra

/Makefile////*/// /sound_esd.cxx////*/// /sound_esd.h////*///
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extra entries.extra

/Makefile////*/// /sound_sunaudio.cxx////*/// /sound_sunaudio.h////*///
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extra entries.extra

/Makefile////*/// /sound_oss.cxx////*/// /sound_oss.h////*///
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txt soundlist.txt

[Ui] ;弹出或关闭游戏中界面时刷的一声 0=\<mark>Sound</mark>\<mark>sound</mark>_i001.wav ;进入游戏运行外某界面 1=\<mark>Sound</mark>\<mark>sound</mark>_i014.wav 鼠标移动到游戏运行外某界面上的某个按钮上 2=\<mark>Sound</mark>\<mark>sound</mark>_i002.wav ;取消游戏运行外某界面 ;2=\<mark>Sound</mark>\<mark>sound</mark>_i015.wav ;拿起或放置道具到物品拦时的声音 3=\<mark>Sound</mark>\ ...
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java audiosender.java

package local.media; import javax.sound.sampled.AudioFormat; import javax.sound.sampled.AudioSystem; import javax.sound.sampled.AudioInputStream; import javax.sound.sampled.AudioFileFormat; i
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xs gtksound.xs

#include "gtkmodule.h" MODULE = Pidgin::Sound PACKAGE = Pidgin::Sound PREFIX = pidgin_sound_ PROTOTYPES: ENABLE const char * pidgin_sound_get_event_option(event) Purple::SoundEventID event const
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java alsamidiouttest.java

/* * AlsaMidiOutTest.java */ import javax.sound.midi.Transmitter; import javax.sound.midi.Receiver; import javax.sound.midi.ShortMessage; import javax.sound.midi.InvalidMidiDataException; import ja