代码搜索:Sound
找到约 10,000 项符合「Sound」的源代码
代码结果 10,000
www.eeworm.com/read/160611/5568854
c quantize.c
#include "stdio.h"
#ifndef mips
#include "stdlib.h"
#endif
#include "xlisp.h"
#include "sound.h"
#include "falloc.h"
#include "cext.h"
#include "quantize.h"
void quantize_free();
typedef struct qu
www.eeworm.com/read/160611/5568858
c recip.c
#include "stdio.h"
#ifndef mips
#include "stdlib.h"
#endif
#include "xlisp.h"
#include "sound.h"
#include "falloc.h"
#include "cext.h"
#include "recip.h"
void recip_free();
typedef struct recip_su
www.eeworm.com/read/292587/8347323
in config.in
#
# MCP drivers
#
mainmenu_option next_comment
comment 'Multimedia Capabilities Port drivers'
bool 'Multimedia drivers' CONFIG_MCP
# Interface drivers
dep_bool 'Support SA1100 MCP interface' CONFIG_
www.eeworm.com/read/110223/15538683
cpp plugspeech.cpp
// ========================================================
// Speech plug (Microsoft Speech API 5.0)
//
// Design and Implementation by Floris van den Berg
// ====================================
www.eeworm.com/read/101084/15853053
h resources.h
#ifndef RESOURCES_H
#define RESOURCES_H
#include
#include "gamedefs.h"
extern SDL_Surface *ship_strip; /* rotating ship in 2-degree increments */
extern SDL_Surface *front_star_tiles; /
www.eeworm.com/read/101084/15853108
h resources.h
#ifndef RESOURCES_H
#define RESOURCES_H
#include
#include "gamedefs.h"
extern SDL_Surface *ship_strip; /* rotating ship in 2-degree increments */
extern SDL_Surface *front_star_tiles; /
www.eeworm.com/read/162614/5531859
am makefile.am
nativelib_LTLIBRARIES = libgjsmalsa.la
libgjsmalsa_la_SOURCES = gnu_javax_sound_midi_alsa_AlsaMidiSequencerDevice.c \
gnu_javax_sound_midi_alsa_AlsaPortDevice.c \
gnu_javax_sound_midi_alsa_AlsaMidiD
www.eeworm.com/read/162519/5541391
am makefile.am
nativelib_LTLIBRARIES = libgjsmalsa.la
libgjsmalsa_la_SOURCES = gnu_javax_sound_midi_alsa_AlsaMidiSequencerDevice.c \
gnu_javax_sound_midi_alsa_AlsaPortDevice.c \
gnu_javax_sound_midi_alsa_AlsaMidiD
www.eeworm.com/read/236212/14027913
java mainframe.java
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class MainFrame extends Frame implements ActionListener{
Sound sound1=new Sound("81.mid");
Sound sound2=new Soun