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Sound 的代码
sound.h
// Sound.h: interface for the CSound class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SOUND_H__DC5CA4B7_9E44_462D_BEF8_B1E4FDD01802__INCLUDED_)
#
table.txt
#tv
--color
----brightness
----contrast
----sharpness
----sautration
----hue
----exit
--sound
----volume
----exit
--feature
----input source
----language
----exit
--exit
#vga
--colo
siren.c
#include
#include
void main(void)
{
unsigned frequency;
do
{
for (frequency = 500; frequency
asm_demo.cpp
#include
void main(void)
{
cout
config.in
# drivers/sound/dmasound/Config.in
if [ "$CONFIG_ATARI" = "y" ]; then
dep_tristate ' Atari DMA sound support' CONFIG_DMASOUND_ATARI $CONFIG_SOUND
fi
if [ "$CONFIG_ALL_PPC" = "y" ]; then
dep_tr
sound-faq
bttv and sound mini howto
=========================
There are alot of different bt848/849/878/879 based boards available.
Making video work often is not a big deal, because this is handled
completel
samples.h
/* samples.h -- convert sound (prefix) to lisp array */
/* these are used by snd_fromobject and snd_fromarraystream: */
extern LVAL s_next;
extern LVAL s_send;
void samples_symbols();
sound_type sn
compose.h
sound_type snd_make_compose(sound_type f, sound_type g);
sound_type snd_compose(sound_type f, sound_type g);
/* LISP: (snd-compose SOUND SOUND) */
resampv.h
sound_type snd_make_resamplev(sound_type f, rate_type sr, sound_type g);
sound_type snd_resamplev(sound_type f, rate_type sr, sound_type g);
/* LISP: (snd-resamplev SOUND ANYNUM SOUND) */
downsample.h
sound_type snd_make_down();
sound_type snd_down();
/* LISP: (snd-down ANYNUM SOUND) */