代码搜索:Sound
找到约 10,000 项符合「Sound」的源代码
代码结果 10,000
www.eeworm.com/read/347088/11701350
java soundplay.java
package Sound;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.SourceDataLine;
import Commen.Bu
www.eeworm.com/read/347088/11701354
java soundrecord.java
package Sound;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.TargetDataLine;
import Commen.Bu
www.eeworm.com/read/222708/4818762
java alsamididevicestest.java
/*
* AlsaMidiDevicesTest.java
*/
/*
import javax.sound.midi.MidiEvent;
import javax.sound.midi.ShortEvent;
*/
import javax.sound.midi.Sequence;
import javax.sound.midi.Track;
import javax.sound.mid
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java mshmidiintest.java
/*
* MshMidiInTest.java
*/
import javax.sound.midi.Sequence;
import javax.sound.midi.Track;
import javax.sound.midi.Transmitter;
import javax.sound.midi.Receiver;
import javax.sound.midi.InvalidMi
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java alsamidiintest.java
/*
* AlsaMidiInTest.java
*/
/*
import javax.sound.midi.MidiEvent;
import javax.sound.midi.ShortEvent;
*/
import javax.sound.midi.Sequence;
import javax.sound.midi.Track;
import javax.sound.midi.Tra
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java soundlistener.java
package com.nokia.mid.sound;
public interface SoundListener {
public void soundStateChanged(Sound sound,
int event);
}
www.eeworm.com/read/115011/6120942
h taitosnd.h
#include "deftypes.h"
#include "tc140syt.h"
extern struct SOUND_INFO taito_ym2203_sound[];
extern struct SOUND_INFO taito_ym2203_m6295_sound[];
extern struct SOUND_INFO taito_ym2151_sound[];
extern
www.eeworm.com/read/493621/1164957
h taitosnd.h
#include "deftypes.h"
#include "tc140syt.h"
extern struct SOUND_INFO taito_ym2203_sound[];
extern struct SOUND_INFO taito_ym2203_m6295_sound[];
extern struct SOUND_INFO taito_ym2151_sound[];
extern
www.eeworm.com/read/182135/9215212
h resources.h
#ifndef RESOURCES_H
#define RESOURCES_H
#include
#include "gamedefs.h"
extern SDL_Surface *ship_strip; /* rotating ship in 2-degree increments */
extern SDL_Surface *front_star_tiles; /
www.eeworm.com/read/182135/9215300
h resources.h
#ifndef RESOURCES_H
#define RESOURCES_H
#include
#include "gamedefs.h"
extern SDL_Surface *ship_strip; /* rotating ship in 2-degree increments */
extern SDL_Surface *front_star_tiles; /