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Sound 的代码
sound.h
/////////////////////////////////////////////////////////////////////////////
// Name: sound.h
// Purpose: wxSound class (loads and plays short Windows .wav files).
// Optional
sound.h
/////////////////////////////////////////////////////////////////////////////
// Name: wx/palmos/sound.h
// Purpose: wxSound class
// Author: William Osborne - minimal working wxPalmOS
sound.h
/////////////////////////////////////////////////////////////////////////////
// Name: wx/unix/sound.h
// Purpose: wxSound class
// Author: Julian Smart, Vaclav Slavik
// Modified by:
sound.tex
\section{\class{wxSound}}\label{wxsound}
This class represents a short sound (loaded from Windows WAV file), that
can be stored in memory and played. Currently this class is implemented
on Windows an
sound.cpp
/////////////////////////////////////////////////////////////////////////////
// Name: src/mac/carbon/sound.cpp
// Purpose: wxSound class implementation: optional
// Author: Ryan Norto
sound.cpp
/////////////////////////////////////////////////////////////////////////////
// Name: src/mac/classic/sound.cpp
// Purpose: wxSound class implementation: optional
// Author: Stefan Cs
sound.java
package com.brackeen.javagamebook.sound;
/**
The Sound class is a container for sound samples. The sound
samples are format-agnostic and are stored as a byte array.
*/
public class Soun
sound.doc
$FreeBSD: src/sys/i386/isa/sound/sound.doc,v 1.6.2.1 1999/09/05 08:14:07 peter Exp $
Instructions on using audio on a FreeBSD 2.1 (or 2.0-current) system.
See also /sys/i386/conf/LINT.
To enable sou
sound.c
/*
* snd/sound.c
*
* Main sound driver for FreeBSD. This file provides the main
* entry points for probe/attach and all i/o demultiplexing, including
* default routines for generic devices.
*
sound.h
/*
* sound.h
*
* include file for kernel sources, sound driver.
*
* Copyright by Hannu Savolainen 1995
*
* Redistribution and use in source and binary forms, with or without
* modification, a