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sound.h

///////////////////////////////////////////////////////////////////////////// // Name: sound.h // Purpose: wxSound class (loads and plays short Windows .wav files). // Optional

sound.h

///////////////////////////////////////////////////////////////////////////// // Name: wx/palmos/sound.h // Purpose: wxSound class // Author: William Osborne - minimal working wxPalmOS

sound.h

///////////////////////////////////////////////////////////////////////////// // Name: wx/unix/sound.h // Purpose: wxSound class // Author: Julian Smart, Vaclav Slavik // Modified by:

sound.tex

\section{\class{wxSound}}\label{wxsound} This class represents a short sound (loaded from Windows WAV file), that can be stored in memory and played. Currently this class is implemented on Windows an

sound.cpp

///////////////////////////////////////////////////////////////////////////// // Name: src/mac/carbon/sound.cpp // Purpose: wxSound class implementation: optional // Author: Ryan Norto

sound.cpp

///////////////////////////////////////////////////////////////////////////// // Name: src/mac/classic/sound.cpp // Purpose: wxSound class implementation: optional // Author: Stefan Cs

sound.java

package com.brackeen.javagamebook.sound; /** The Sound class is a container for sound samples. The sound samples are format-agnostic and are stored as a byte array. */ public class Soun

sound.doc

$FreeBSD: src/sys/i386/isa/sound/sound.doc,v 1.6.2.1 1999/09/05 08:14:07 peter Exp $ Instructions on using audio on a FreeBSD 2.1 (or 2.0-current) system. See also /sys/i386/conf/LINT. To enable sou

sound.c

/* * snd/sound.c * * Main sound driver for FreeBSD. This file provides the main * entry points for probe/attach and all i/o demultiplexing, including * default routines for generic devices. *

sound.h

/* * sound.h * * include file for kernel sources, sound driver. * * Copyright by Hannu Savolainen 1995 * * Redistribution and use in source and binary forms, with or without * modification, a