代码搜索:Sound

找到约 10,000 项符合「Sound」的源代码

代码结果 10,000
www.eeworm.com/read/338808/12281485

asp diary_update.asp

www.eeworm.com/read/251850/12315491

pas mp3play.pas

unit mp3play; interface uses Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, ExtCtrls, Buttons, ComCtrls, StdCtrls, Registry, MPEGPLAYLib_TLB; type Tf_mp3pl
www.eeworm.com/read/337815/12340012

java gameeffect.java

// Decompiled by DJ v3.8.8.85 Copyright 2005 Atanas Neshkov Date: 2005-8-14 11:30:46 // Home Page : http://members.fortunecity.com/neshkov/dj.html - Check often for new version! // Decompiler opti
www.eeworm.com/read/149075/12405076

m ica_test.m

% uingrd@lucos.com %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Generate simulate data % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % data length N = 200000; % read data from w
www.eeworm.com/read/148737/12432111

h cgamesound.h

#ifndef LOA_GAME_SOUND_H_ #define LOA_GAME_SOUND_H_ #include"dxlib\\dsutil.h" struct STSound { int ID; CSound Snd; }; #endif
www.eeworm.com/read/336314/12451635

m nndsnd.m

function ss = nndsnd(i) %NNDSND Neural Network Design utility function. % NNDSND(i) % i - index between 1 and 9. % Plays sound number i. % % S = NNDSND(i) % i - index between 1 and 9. %
www.eeworm.com/read/148484/12463985

h test1.h

#define KEY_COM0 PORTA.0 #define KEY_COM1 PORTA.1 #define KEY_COM2 PORTA.2 #define KEY_COM3 PORTA.3 #define KEY_CO
www.eeworm.com/read/131217/14156053

mak music.mak

CC = iccavr CFLAGS = -ID:\ICC-AVR\include\ -e -l -g -Wa-W ASFLAGS = $(CFLAGS) -Wa-g LFLAGS = -LD:\ICC-AVR\lib\ -m -g -dram_end:0x25f -bdata:0x60.0x25f -Wl-W -bfunc_lit:0x22.0x2000 -dhwstk_size
www.eeworm.com/read/130698/14177626

m nndsnd.m

function ss = nndsnd(i) %NNDSND Neural Network Design utility function. % NNDSND(i) % i - index between 1 and 9. % Plays sound number i. % % S = NNDSND(i) % i - index between 1 and 9. %
www.eeworm.com/read/128102/14315357

c 铃儿响叮当.c

/* 铃儿响叮当 */ #pragma data:eeprom unsigned char sound3[]={0x2a,0x2a,0x4a,0x2a,0x2a,0x4a,0x2a,0x2c,0x28,0x29, 0x4a,0x4a,0x2b,0x2b,0x2b,0x2b,0x2b,0x2a,0x2a,0x2a, 0x2a,0x29,0x29,