代码搜索:Sound
找到约 10,000 项符合「Sound」的源代码
代码结果 10,000
www.eeworm.com/read/185763/8987069
c main.c
#include "sys.h"
/*the received command:
0:error;
1:query;
2:gather;
3:transfer; */
UCHAR command;
bit receiveFlag;
data UCHAR *p;
code UCHAR handshake[6] = {0xaa,0xaa,0xaa,0xaa,0xa
www.eeworm.com/read/184320/9110283
cs ownship.cs
using System;
using System.Diagnostics;
using Microsoft.DirectX;
using GameEngine;
using GameAI;
using VehicleDynamics;
using Microsoft.DirectX.DirectInput;
namespace SampleGame
{
///
www.eeworm.com/read/182977/9182031
h io_pin.h
#include
//IO
sbit STS=P1^0;
sbit SOUND_PIN=P1^1;
//sbit KB_IN0 P1^2;
//sbit KB_IN1 P1^3;
//sbit KB_IN2 P1^4;
//sbit MOSI=P1^5;
//sbit MISO=P1^6;
//sbit SCK=P1^7;
//sbit
www.eeworm.com/read/182977/9182039
h key.h
#include
#include
#include
#include "..\H\globle.h"
#include "..\H\io_pin.h"
#include "..\h\xaddress.h"
//#include "..\h\lcd.h"
//#define KB_IN P1&0x3
www.eeworm.com/read/377948/9256371
m nndsnd.m
function ss = nndsnd(i)
%NNDSND Neural Network Design utility function.
% NNDSND(i)
% i - index between 1 and 9.
% Plays sound number i.
%
% S = NNDSND(i)
% i - index between 1 and 9.
%
www.eeworm.com/read/179424/9357476
abl comptime.abl
MODULE comptime
TITLE 'Compare alrm_time and cur_time'
// Inputs //
alrm_time3..alrm_time0 PIN ;
cur_time3..cur_time0 PIN ;
// Outputs //
sound PIN ISTYPE 'com' ;
www.eeworm.com/read/375280/9365556
h soundst.h
//**************************************************************************
//**
//** soundst.h : Heretic 2 : Raven Software, Corp.
//**
//** $RCSfile: soundst.h,v $
//** $Revision: 1.13 $
//** $Dat
www.eeworm.com/read/175947/9524324
c zi6lidsw.c
//---------------------------------------------------------------------------
// define program revision ( Compiler: Borland C++ V3.1 )
//------------------------------------------------------------
www.eeworm.com/read/364817/9892117
lst playsound.lst
C51 COMPILER V7.50 PLAYSOUND 09/20/2008 15:21:11 PAGE 1
C51 COMPILER V7.50, COMPILATION OF MODULE PLAYSOUND
OBJECT MODULE PLACED
www.eeworm.com/read/364817/9892166
c playsound.c
#include "playSound.h"
extern xdata uchar MeasureType;
extern xdata uchar s_MHz;//the second part of the period,The Millions of the frequency value
extern xdata uint ms_KHz,us_Hz;////the ms and u