代码搜索:Sound

找到约 10,000 项符合「Sound」的源代码

代码结果 10,000
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c main.c

#include "sys.h" /*the received command: 0:error; 1:query; 2:gather; 3:transfer; */ UCHAR command; bit receiveFlag; data UCHAR *p; code UCHAR handshake[6] = {0xaa,0xaa,0xaa,0xaa,0xa
www.eeworm.com/read/184320/9110283

cs ownship.cs

using System; using System.Diagnostics; using Microsoft.DirectX; using GameEngine; using GameAI; using VehicleDynamics; using Microsoft.DirectX.DirectInput; namespace SampleGame { ///
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h io_pin.h

#include //IO sbit STS=P1^0; sbit SOUND_PIN=P1^1; //sbit KB_IN0 P1^2; //sbit KB_IN1 P1^3; //sbit KB_IN2 P1^4; //sbit MOSI=P1^5; //sbit MISO=P1^6; //sbit SCK=P1^7; //sbit
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h key.h

#include #include #include #include "..\H\globle.h" #include "..\H\io_pin.h" #include "..\h\xaddress.h" //#include "..\h\lcd.h" //#define KB_IN P1&0x3
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m nndsnd.m

function ss = nndsnd(i) %NNDSND Neural Network Design utility function. % NNDSND(i) % i - index between 1 and 9. % Plays sound number i. % % S = NNDSND(i) % i - index between 1 and 9. %
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abl comptime.abl

MODULE comptime TITLE 'Compare alrm_time and cur_time' // Inputs // alrm_time3..alrm_time0 PIN ; cur_time3..cur_time0 PIN ; // Outputs // sound PIN ISTYPE 'com' ;
www.eeworm.com/read/375280/9365556

h soundst.h

//************************************************************************** //** //** soundst.h : Heretic 2 : Raven Software, Corp. //** //** $RCSfile: soundst.h,v $ //** $Revision: 1.13 $ //** $Dat
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c zi6lidsw.c

//--------------------------------------------------------------------------- // define program revision ( Compiler: Borland C++ V3.1 ) //------------------------------------------------------------
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lst playsound.lst

C51 COMPILER V7.50 PLAYSOUND 09/20/2008 15:21:11 PAGE 1 C51 COMPILER V7.50, COMPILATION OF MODULE PLAYSOUND OBJECT MODULE PLACED
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c playsound.c

#include "playSound.h" extern xdata uchar MeasureType; extern xdata uchar s_MHz;//the second part of the period,The Millions of the frequency value extern xdata uint ms_KHz,us_Hz;////the ms and u